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6bc0ec0782
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6bc0ec0782 | ||
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be0f4f1377 |
@ -156,41 +156,43 @@ pub(crate) fn blueprints_prepare_spawn(
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/* prefetch attempt */
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let gltf = RawGltf::open(format!("assets/{}", blueprint_info.path)).unwrap();
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for scene in gltf.scenes() {
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let scene_extras = scene.extras().clone().unwrap();
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let lookup: HashMap<String, Value> = serde_json::from_str(scene_extras.get()).unwrap();
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if lookup.contains_key("BlueprintAssets") {
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let assets_raw = &lookup["BlueprintAssets"];
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//println!("ASSETS RAW {}", assets_raw);
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let all_assets: BlueprintAssets =
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ron::from_str(assets_raw.as_str().unwrap()).unwrap();
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// println!("all_assets {:?}", all_assets);
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if let Some(scene_extras) = scene.extras().clone()
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{
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let lookup: HashMap<String, Value> = serde_json::from_str(scene_extras.get()).unwrap();
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if lookup.contains_key("BlueprintAssets") {
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let assets_raw = &lookup["BlueprintAssets"];
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//println!("ASSETS RAW {}", assets_raw);
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let all_assets: BlueprintAssets =
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ron::from_str(assets_raw.as_str().unwrap()).unwrap();
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// println!("all_assets {:?}", all_assets);
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for asset in all_assets.assets.iter() {
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println!("ASSET {}",asset.path);
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let untyped_handle = asset_server.load_untyped(&asset.path);
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let asset_id = untyped_handle.id();
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let loaded = asset_server.is_loaded_with_dependencies(asset_id);
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if !loaded {
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asset_infos.push(AssetLoadTracker {
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name: asset.name.clone(),
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path: asset.path.clone(),
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id: asset_id,
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loaded: false,
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handle: untyped_handle.clone(),
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});
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}
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for asset in all_assets.assets.iter() {
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println!("ASSET {}",asset.path);
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let untyped_handle = asset_server.load_untyped(&asset.path);
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let asset_id = untyped_handle.id();
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let loaded = asset_server.is_loaded_with_dependencies(asset_id);
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if !loaded {
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asset_infos.push(AssetLoadTracker {
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name: asset.name.clone(),
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path: asset.path.clone(),
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id: asset_id,
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loaded: false,
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handle: untyped_handle.clone(),
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});
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}
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// FIXME: dang, too early, asset server has not yet started loading yet
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// let path_id = asset_server.get_path_id(&asset.path).expect("we should have alread checked for this asset");
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let path_id = asset.path.clone();
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// TODO: make this dependant on if hot reload is enabled or not
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.contains_key(&path_id) {
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.insert(path_id.clone(), vec![]);
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}
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// only insert if not already present in mapping
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids[&path_id].contains(&entity) {
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println!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.get_mut(&path_id).unwrap().push(entity);
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// FIXME: dang, too early, asset server has not yet started loading yet
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// let path_id = asset_server.get_path_id(&asset.path).expect("we should have alread checked for this asset");
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let path_id = asset.path.clone();
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// TODO: make this dependant on if hot reload is enabled or not
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.contains_key(&path_id) {
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.insert(path_id.clone(), vec![]);
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}
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// only insert if not already present in mapping
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if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids[&path_id].contains(&entity) {
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println!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
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assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids.get_mut(&path_id).unwrap().push(entity);
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}
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}
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}
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}
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@ -171,7 +171,6 @@ type_mappings = {
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"bevy_color::linear_rgba::LinearRgba": lambda value: parse_color_rgba(value, float, "LinearRgba"),
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"bevy_color::hsva::Hsva": lambda value: parse_color_hsva(value, float, "Hsva"),
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'bevy_ecs::entity::Entity': lambda value: int(value),
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}
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69
tools/blenvy/blender_manifest.toml
Normal file
69
tools/blenvy/blender_manifest.toml
Normal file
@ -0,0 +1,69 @@
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schema_version = "1.0.0"
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id = "Blenvy"
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version = "0.1.0"
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name = "Blenvy"
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tagline = "Tools to add/edit components of objects, collections etc & create blueprints & levels for the Bevy Engine in Blender"
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maintainer = "kaosat-dev <https://github.com/kaosat-dev/>"
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type = "add-on"
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# Optional link to documentation, support, source files, etc
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# website = "https://extensions.blender.org/add-ons/my-example-package/"
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website = "https://github.com/kaosat-dev/Blenvy"
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# Optional list defined by Blender and server, see:
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# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
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tags = ["Game Engine", "User Interface", "Import-Export"]
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blender_version_min = "4.2.0"
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# # Optional: Blender version that the extension does not support, earlier versions are supported.
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# # This can be omitted and defined later on the extensions platform if an issue is found.
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# blender_version_max = "5.1.0"
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# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
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# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
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license = [
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"SPDX:MIT"
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]
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copyright = [
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"2023-2024 kaosat-dev",
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]
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# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
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# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
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# Other supported platforms: "windows-arm64", "macos-x64"
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# Optional: bundle 3rd party Python modules.
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# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
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# wheels = [
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# "./wheels/hexdump-3.3-py3-none-any.whl",
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# "./wheels/jsmin-3.0.1-py3-none-any.whl",
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# ]
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# # Optional: add-ons can list which resources they will require:
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# # * files (for access of any filesystem operations)
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# # * network (for internet access)
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# # * clipboard (to read and/or write the system clipboard)
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# # * camera (to capture photos and videos)
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# # * microphone (to capture audio)
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# #
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# # If using network, remember to also check `bpy.app.online_access`
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# # https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
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# #
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# # For each permission it is important to also specify the reason why it is required.
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# # Keep this a single short sentence without a period (.) at the end.
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# # For longer explanations use the documentation or detail page.
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#
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[permissions]
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# network = "Need to sync motion-capture data to server"
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files = "Export Gltf files to disk, read registry files, etc"
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# clipboard = "Copy and paste bone transforms"
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# Optional: build settings.
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# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
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# [build]
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# paths_exclude_pattern = [
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# "__pycache__/",
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# "/.git/",
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# "/*.zip",
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# ]
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