Compare commits

...

19 Commits

Author SHA1 Message Date
Lixou
6755414374
Merge 20f37715e4 into a2f8a66f66 2024-09-03 09:10:07 +02:00
DasLixou
20f37715e4 Update blender example file 2024-08-22 19:18:13 +02:00
DasLixou
e47fe1a4bd didn't meant to commit that 2024-08-22 19:03:58 +02:00
DasLixou
3e24601f1d remove todo from example 2024-08-22 18:09:19 +02:00
DasLixou
4aa2ef382c HOLY SHIT THAT WORKS 2024-08-22 18:09:18 +02:00
DasLixou
3e14cc06bf better example 2024-08-22 18:09:18 +02:00
DasLixou
4d9c451de8 Fix type shenanigans 2024-08-22 18:09:18 +02:00
DasLixou
cc71436187 The deserialzation hack.. 2024-08-22 18:09:18 +02:00
DasLixou
1b6dec8f5a fix downcast 2024-08-22 18:09:18 +02:00
DasLixou
0ad9f13f1d I cracked reflection? 2024-08-22 18:09:18 +02:00
DasLixou
72681ee9f0 oh look i didn't change anything but it works now :p 2024-08-22 18:09:18 +02:00
DasLixou
4e50af2453 faking named entity in type registry 2024-08-22 18:09:18 +02:00
DasLixou
2bc47ad624 Add relations example 2024-08-22 18:09:17 +02:00
DasLixou
7f4c8d34f3 fix for all propgroups other than tuple, that already worked 2024-08-22 18:09:17 +02:00
DasLixou
0e62da4d19 better serialization 2024-08-22 18:09:17 +02:00
DasLixou
bf075b41ef serialize with double quotes 2024-08-22 18:09:17 +02:00
DasLixou
ec42c6d2bd save and load? 2024-08-22 18:09:17 +02:00
DasLixou
2ffadc19eb only pick objects in same scene 2024-08-22 18:09:17 +02:00
DasLixou
6b39b5f2b1 Replace number with selector field 2024-08-22 18:09:17 +02:00
21 changed files with 15161 additions and 53 deletions

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@ -0,0 +1,291 @@
use std::{alloc::Layout, cell::Cell, num::NonZeroU32};
use bevy::{
core::Name,
ecs::world::DeferredWorld,
gltf::GltfExtras,
log::{info, warn},
prelude::{HierarchyQueryExt, Parent, QueryState, With, World},
reflect::ReflectDeserialize,
scene::{InstanceId, SceneInstance},
};
use serde::Deserialize;
pub(crate) struct BadWorldAccess {
world: *mut World,
names: QueryState<(bevy::ecs::entity::Entity, &'static Name), With<GltfExtras>>,
hierarchy: QueryState<&'static Parent, ()>,
scene_instances: QueryState<&'static SceneInstance, ()>,
}
impl BadWorldAccess {
pub unsafe fn new(world: &mut World) -> Self {
BadWorldAccess {
world,
// We have to check that we focus on a node, not a mesh with the same name.
// Currently, the only possible way of checking this is with `GltfExtras`, so selected entities must at least have one component.
names: world.query_filtered::<(bevy::ecs::entity::Entity, &Name), With<GltfExtras>>(),
hierarchy: world.query::<&Parent>(),
scene_instances: world.query::<&SceneInstance>(),
}
}
}
thread_local! {
pub(crate) static BAD_WORLD_ACCESS: Cell<Option<BadWorldAccess>> = Cell::new(None);
pub(crate) static INSTANCE_ID: Cell<Option<InstanceId>> = Cell::new(None);
}
const _: () = {
let real = Layout::new::<bevy::ecs::entity::Entity>();
let fake = Layout::new::<Entity>();
assert!(real.size() == fake.size());
assert!(real.align() == fake.align());
};
#[derive(Clone)]
#[repr(C, align(8))]
pub(crate) struct Entity {
// Do not reorder the fields here. The ordering is equivalent to bevy's `Entity`
#[cfg(target_endian = "little")]
index: u32,
generation: NonZeroU32,
#[cfg(target_endian = "big")]
index: u32,
}
impl<'de> Deserialize<'de> for Entity {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(Deserialize)]
#[serde(rename = "Entity")]
struct EntityData {
name: Option<String>,
}
let entity_data = EntityData::deserialize(deserializer)?;
let entity = if let Some(name) = entity_data.name {
info!("Found name {name}");
let BadWorldAccess {
world,
mut names,
mut hierarchy,
mut scene_instances,
} = BAD_WORLD_ACCESS.take().expect("No bad world access :c");
let instance = INSTANCE_ID.get().expect("No instance id set :c");
let mut target = None;
let w = unsafe { &*world.cast_const() };
'search: for (e, n) in names.iter(w) {
if !name.eq(n.as_str()) {
continue;
}
let mut dw = DeferredWorld::from(unsafe { &mut *world });
let hierarchy = dw.query(&mut hierarchy);
for parent in hierarchy.iter_ancestors(e) {
let Ok(id) = scene_instances.get(w, parent) else {
continue;
};
if instance.eq(id) {
target = Some(e);
break 'search;
}
}
}
BAD_WORLD_ACCESS.set(Some(BadWorldAccess {
world,
names,
hierarchy,
scene_instances,
}));
target.unwrap_or_else(|| {
warn!("No entity found for '{name}' - perhaps it doesn't contain any components from blender?");
bevy::ecs::entity::Entity::PLACEHOLDER
})
} else {
warn!("No object was specified for Entity relation, using `Entity::PLACEHOLDER`.");
bevy::ecs::entity::Entity::PLACEHOLDER
};
Ok(unsafe {
// SAFETY: both have the same layout
core::mem::transmute(entity)
})
}
}
// This is expanded and modified from
// ```
// #[derive(Clone, Reflect)]
// #[reflect_value(Deserialize)]
// ```
const _: () = {
use bevy::reflect as bevy_reflect;
#[allow(unused_mut)]
impl bevy_reflect::GetTypeRegistration for Entity
where
Self: ::core::any::Any + ::core::marker::Send + ::core::marker::Sync,
{
fn get_type_registration() -> bevy_reflect::TypeRegistration {
let mut registration = bevy_reflect::TypeRegistration::of::<Self>();
registration
.insert::<
bevy_reflect::ReflectFromPtr,
>(bevy_reflect::FromType::<Self>::from_type());
registration.insert::<bevy_reflect::ReflectFromReflect>(
bevy_reflect::FromType::<Self>::from_type(),
);
registration.insert::<ReflectDeserialize>(bevy_reflect::FromType::<Self>::from_type());
registration
}
}
impl bevy_reflect::TypePath for Entity
where
Self: ::core::any::Any + ::core::marker::Send + ::core::marker::Sync,
{
fn type_path() -> &'static str {
"bevy_ecs::entity::Entity" // this is changed
}
fn short_type_path() -> &'static str {
"Entity"
}
fn type_ident() -> Option<&'static str> {
::core::option::Option::Some("Entity")
}
fn crate_name() -> Option<&'static str> {
// this is changed
::core::option::Option::Some("bevy_ecs::entity".split(':').next().unwrap())
}
fn module_path() -> Option<&'static str> {
::core::option::Option::Some("bevy_ecs::entity") // this is changed
}
}
impl bevy_reflect::Typed for Entity
where
Self: ::core::any::Any + ::core::marker::Send + ::core::marker::Sync,
{
fn type_info() -> &'static bevy_reflect::TypeInfo {
static CELL: bevy_reflect::utility::NonGenericTypeInfoCell =
bevy_reflect::utility::NonGenericTypeInfoCell::new();
CELL.get_or_set(|| {
let info = bevy_reflect::ValueInfo::new::<bevy::ecs::entity::Entity>(); // this is changed
bevy_reflect::TypeInfo::Value(info)
})
}
}
impl bevy_reflect::Reflect for Entity
where
Self: ::core::any::Any + ::core::marker::Send + ::core::marker::Sync,
{
#[inline]
fn get_represented_type_info(
&self,
) -> ::core::option::Option<&'static bevy_reflect::TypeInfo> {
::core::option::Option::Some(<Self as bevy_reflect::Typed>::type_info())
}
#[inline]
fn into_any(self: ::std::boxed::Box<Self>) -> ::std::boxed::Box<dyn ::core::any::Any> {
// this is changed
unsafe {
core::mem::transmute::<
::std::boxed::Box<Entity>,
::std::boxed::Box<bevy::ecs::entity::Entity>,
>(self)
}
}
#[inline]
fn as_any(&self) -> &dyn ::core::any::Any {
// this is changed
unsafe { core::mem::transmute::<&Entity, &bevy::ecs::entity::Entity>(self) }
}
#[inline]
fn as_any_mut(&mut self) -> &mut dyn ::core::any::Any {
// this is changed
unsafe { core::mem::transmute::<&mut Entity, &mut bevy::ecs::entity::Entity>(self) }
}
#[inline]
fn into_reflect(
self: ::std::boxed::Box<Self>,
) -> ::std::boxed::Box<dyn bevy_reflect::Reflect> {
self
}
#[inline]
fn as_reflect(&self) -> &dyn bevy_reflect::Reflect {
self
}
#[inline]
fn as_reflect_mut(&mut self) -> &mut dyn bevy_reflect::Reflect {
self
}
#[inline]
fn clone_value(&self) -> ::std::boxed::Box<dyn bevy_reflect::Reflect> {
::std::boxed::Box::new(::core::clone::Clone::clone(self))
}
#[inline]
fn try_apply(
&mut self,
value: &dyn bevy_reflect::Reflect,
) -> ::core::result::Result<(), bevy_reflect::ApplyError> {
let any = bevy_reflect::Reflect::as_any(value);
if let ::core::option::Option::Some(value) =
<dyn ::core::any::Any>::downcast_ref::<Self>(any)
{
*self = ::core::clone::Clone::clone(value);
} else {
return ::core::result::Result::Err(bevy_reflect::ApplyError::MismatchedTypes {
from_type: ::core::convert::Into::into(
bevy_reflect::DynamicTypePath::reflect_type_path(value),
),
to_type: ::core::convert::Into::into(
<Self as bevy_reflect::TypePath>::type_path(),
),
});
}
::core::result::Result::Ok(())
}
#[inline]
fn set(
&mut self,
value: ::std::boxed::Box<dyn bevy_reflect::Reflect>,
) -> ::core::result::Result<(), ::std::boxed::Box<dyn bevy_reflect::Reflect>> {
*self = <dyn bevy_reflect::Reflect>::take(value)?;
::core::result::Result::Ok(())
}
#[inline]
fn reflect_kind(&self) -> bevy_reflect::ReflectKind {
bevy_reflect::ReflectKind::Value
}
#[inline]
fn reflect_ref(&self) -> bevy_reflect::ReflectRef {
bevy_reflect::ReflectRef::Value(self)
}
#[inline]
fn reflect_mut(&mut self) -> bevy_reflect::ReflectMut {
bevy_reflect::ReflectMut::Value(self)
}
#[inline]
fn reflect_owned(self: ::std::boxed::Box<Self>) -> bevy_reflect::ReflectOwned {
bevy_reflect::ReflectOwned::Value(self)
}
}
impl bevy_reflect::FromReflect for Entity
where
Self: ::core::any::Any + ::core::marker::Send + ::core::marker::Sync,
{
fn from_reflect(reflect: &dyn bevy_reflect::Reflect) -> ::core::option::Option<Self> {
::core::option::Option::Some(::core::clone::Clone::clone(
<dyn ::core::any::Any>::downcast_ref::<Entity>(
<dyn bevy_reflect::Reflect>::as_any(reflect),
)?,
))
}
}
};

View File

@ -7,6 +7,8 @@ pub use ronstring_to_reflect_component::*;
pub mod process_gltfs;
pub use process_gltfs::*;
mod fake_entity;
pub mod blender_settings;
use bevy::{

View File

@ -1,20 +1,26 @@
use std::ops::Deref;
use bevy::{
core::Name,
ecs::{
entity::Entity,
query::{Added, Without},
reflect::{AppTypeRegistry, ReflectComponent},
world::World,
world::{DeferredWorld, World},
},
gltf::{GltfExtras, GltfMaterialExtras, GltfMeshExtras, GltfSceneExtras},
hierarchy::Parent,
log::{debug, warn},
prelude::HierarchyQueryExt,
reflect::{Reflect, TypeRegistration},
scene::SceneInstance,
utils::HashMap,
};
use crate::{ronstring_to_reflect_component, GltfProcessed};
use super::fake_entity::{self, BadWorldAccess};
// , mut entity_components: HashMap<Entity, Vec<(Box<dyn Reflect>, TypeRegistration)>>
fn find_entity_components(
entity: Entity,
@ -57,77 +63,136 @@ fn find_entity_components(
/// main function: injects components into each entity in gltf files that have `gltf_extras`, using reflection
pub fn add_components_from_gltf_extras(world: &mut World) {
let mut extras = world.query_filtered::<(Entity, Option<&Name>, &GltfExtras, Option<&Parent>), (Added<GltfExtras>, Without<GltfProcessed>)>();
let mut scene_extras = world.query_filtered::<(Entity, Option<&Name>, &GltfSceneExtras, Option<&Parent>), (Added<GltfSceneExtras>, Without<GltfProcessed>)>();
let mut mesh_extras = world.query_filtered::<(Entity, Option<&Name>, &GltfMeshExtras, Option<&Parent>), (Added<GltfMeshExtras>, Without<GltfProcessed>)>();
let mut material_extras = world.query_filtered::<(Entity, Option<&Name>, &GltfMaterialExtras, Option<&Parent>), (Added<GltfMaterialExtras>, Without<GltfProcessed>)>();
let mut extras = world.query_filtered::<(Entity, Option<&Name>, &GltfExtras), (Added<GltfExtras>, Without<GltfProcessed>)>();
let mut scene_extras = world.query_filtered::<(Entity, Option<&Name>, &GltfSceneExtras), (Added<GltfSceneExtras>, Without<GltfProcessed>)>();
let mut mesh_extras = world.query_filtered::<(Entity, Option<&Name>, &GltfMeshExtras), (Added<GltfMeshExtras>, Without<GltfProcessed>)>();
let mut material_extras = world.query_filtered::<(Entity, Option<&Name>, &GltfMaterialExtras), (Added<GltfMaterialExtras>, Without<GltfProcessed>)>();
let mut scene_instances = world.query::<&SceneInstance>();
let mut hierarchy_state = world.query::<&Parent>();
let mut __unsafe_dw = DeferredWorld::from(unsafe { &mut *(world as *mut _) });
let hierarchy = __unsafe_dw.query(&mut hierarchy_state);
let mut entity_components: HashMap<Entity, Vec<(Box<dyn Reflect>, TypeRegistration)>> =
HashMap::new();
// let gltf_components_config = world.resource::<GltfComponentsConfig>();
for (entity, name, extra, parent) in extras.iter(world) {
unsafe {
// SAFETY: we don't do anything harmful until taking this, and have full world access
fake_entity::BAD_WORLD_ACCESS.set(Some(BadWorldAccess::new(world)));
}
for (entity, name, extra) in extras.iter(world) {
let parent = hierarchy.get(entity).ok();
debug!(
"Gltf Extra: Name: {:?}, entity {:?}, parent: {:?}, extras {:?}",
name, entity, parent, extra
);
if let Some(instance) = hierarchy
.iter_ancestors(entity)
.find_map(|p| scene_instances.get(world, p).ok())
{
fake_entity::INSTANCE_ID.set(Some(*instance.deref()));
} else {
warn!("Can't find higher-hierarchy `SceneInstance` for entity '{name:?}'");
fake_entity::INSTANCE_ID.set(None);
};
let type_registry: &AppTypeRegistry = world.resource();
let type_registry = type_registry.read();
let reflect_components = ronstring_to_reflect_component(&extra.value, &type_registry);
let mut type_registry = type_registry.write();
let reflect_components = ronstring_to_reflect_component(&extra.value, &mut type_registry);
// let name = name.unwrap_or(&Name::new(""));
let (target_entity, updated_components) =
find_entity_components(entity, name, parent, reflect_components, &entity_components);
entity_components.insert(target_entity, updated_components);
}
for (entity, name, extra, parent) in scene_extras.iter(world) {
for (entity, name, extra) in scene_extras.iter(world) {
let parent = hierarchy.get(entity).ok();
debug!(
"Gltf Scene Extra: Name: {:?}, entity {:?}, parent: {:?}, scene_extras {:?}",
name, entity, parent, extra
);
if let Some(instance) = hierarchy
.iter_ancestors(entity)
.find_map(|p| scene_instances.get(world, p).ok())
{
fake_entity::INSTANCE_ID.set(Some(*instance.deref()));
} else {
warn!("Can't find higher-hierarchy `SceneInstance` for entity '{name:?}'");
fake_entity::INSTANCE_ID.set(None);
};
let type_registry: &AppTypeRegistry = world.resource();
let type_registry = type_registry.read();
let reflect_components = ronstring_to_reflect_component(&extra.value, &type_registry);
let mut type_registry = type_registry.write();
let reflect_components = ronstring_to_reflect_component(&extra.value, &mut type_registry);
let (target_entity, updated_components) =
find_entity_components(entity, name, parent, reflect_components, &entity_components);
entity_components.insert(target_entity, updated_components);
}
for (entity, name, extra, parent) in mesh_extras.iter(world) {
for (entity, name, extra) in mesh_extras.iter(world) {
let parent = hierarchy.get(entity).ok();
debug!(
"Gltf Mesh Extra: Name: {:?}, entity {:?}, parent: {:?}, mesh_extras {:?}",
name, entity, parent, extra
);
if let Some(instance) = hierarchy
.iter_ancestors(entity)
.find_map(|p| scene_instances.get(world, p).ok())
{
fake_entity::INSTANCE_ID.set(Some(*instance.deref()));
} else {
warn!("Can't find higher-hierarchy `SceneInstance` for entity '{name:?}'");
fake_entity::INSTANCE_ID.set(None);
};
let type_registry: &AppTypeRegistry = world.resource();
let type_registry = type_registry.read();
let reflect_components = ronstring_to_reflect_component(&extra.value, &type_registry);
let mut type_registry = type_registry.write();
let reflect_components = ronstring_to_reflect_component(&extra.value, &mut type_registry);
let (target_entity, updated_components) =
find_entity_components(entity, name, parent, reflect_components, &entity_components);
entity_components.insert(target_entity, updated_components);
}
for (entity, name, extra, parent) in material_extras.iter(world) {
for (entity, name, extra) in material_extras.iter(world) {
let parent = hierarchy.get(entity).ok();
debug!(
"Name: {:?}, entity {:?}, parent: {:?}, material_extras {:?}",
name, entity, parent, extra
);
if let Some(instance) = hierarchy
.iter_ancestors(entity)
.find_map(|p| scene_instances.get(world, p).ok())
{
fake_entity::INSTANCE_ID.set(Some(*instance.deref()));
} else {
warn!("Can't find higher-hierarchy `SceneInstance` for entity '{name:?}'");
fake_entity::INSTANCE_ID.set(None);
};
let type_registry: &AppTypeRegistry = world.resource();
let type_registry = type_registry.read();
let reflect_components = ronstring_to_reflect_component(&extra.value, &type_registry);
let mut type_registry = type_registry.write();
let reflect_components = ronstring_to_reflect_component(&extra.value, &mut type_registry);
let (target_entity, updated_components) =
find_entity_components(entity, name, parent, reflect_components, &entity_components);
entity_components.insert(target_entity, updated_components);
}
fake_entity::BAD_WORLD_ACCESS.set(None);
fake_entity::INSTANCE_ID.set(None);
for (entity, components) in entity_components {
let type_registry: &AppTypeRegistry = world.resource();
let type_registry = type_registry.clone();

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@ -1,15 +1,17 @@
use bevy::log::{debug, warn};
use bevy::reflect::serde::ReflectDeserializer;
use bevy::reflect::{Reflect, TypeRegistration, TypeRegistry};
use std::any::TypeId;
use bevy::log::{debug, info, warn};
use bevy::reflect::serde::{ReflectDeserializer, ReflectSerializer};
use bevy::reflect::{GetTypeRegistration, Reflect, TypeRegistration, TypeRegistry};
use bevy::utils::HashMap;
use ron::Value;
use serde::de::DeserializeSeed;
use super::capitalize_first_letter;
use super::{capitalize_first_letter, fake_entity};
pub fn ronstring_to_reflect_component(
ron_string: &str,
type_registry: &TypeRegistry,
type_registry: &mut TypeRegistry,
) -> Vec<(Box<dyn Reflect>, TypeRegistration)> {
let lookup: HashMap<String, Value> = ron::from_str(ron_string).unwrap();
let mut components: Vec<(Box<dyn Reflect>, TypeRegistration)> = Vec::new();
@ -96,10 +98,16 @@ fn components_string_to_components(
fn bevy_components_string_to_components(
parsed_value: String,
type_registry: &TypeRegistry,
type_registry: &mut TypeRegistry,
components: &mut Vec<(Box<dyn Reflect>, TypeRegistration)>,
) {
let lookup: HashMap<String, Value> = ron::from_str(&parsed_value).unwrap();
let recovery_entity_type = type_registry
.get(TypeId::of::<bevy::ecs::entity::Entity>())
.cloned();
type_registry.overwrite_registration(fake_entity::Entity::get_type_registration());
for (key, value) in lookup.into_iter() {
let parsed_value: String = match value.clone() {
Value::String(str) => str,
@ -121,10 +129,10 @@ fn bevy_components_string_to_components(
let reflect_deserializer = ReflectDeserializer::new(type_registry);
let component = reflect_deserializer
.deserialize(&mut deserializer)
.unwrap_or_else(|_| {
.unwrap_or_else(|e| {
panic!(
"failed to deserialize component {} with value: {:?}",
key, value
"failed to deserialize component '{}' with value '{:?}': {:?}",
key, value, e
)
});
@ -136,4 +144,10 @@ fn bevy_components_string_to_components(
warn!("no type registration for {}", key);
}
}
if let Some(original_entity) = recovery_entity_type {
type_registry.overwrite_registration(original_entity);
} else {
warn!("There isn't an original type registration for `bevy_ecs::entity::Entity` but it was overwriten. Stuff may break and/or panic. Make sure that you register it!");
}
}

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@ -0,0 +1,10 @@
[package]
name = "blenvy_relations_example"
version = "0.0.1"
edition = "2021"
license = "MIT OR Apache-2.0"
[dependencies]
bevy = { version = "0.14", features = ["dynamic_linking"] }
bevy-inspector-egui = "0.25.2"
blenvy = { path = "../../crates/blenvy" }

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@ -0,0 +1,41 @@
# Basic relations example/demo
This example showcases how to refer to another `Entity` inside Bevy components added to objects/ blueprints/ meshes and materials extracted from the gltf files
## Running this example
```
cargo run --features bevy/dynamic_linking
```
## Wasm instructions
### Setup
as per the bevy documentation:
```shell
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
```
### Building this example
navigate to the current folder , and then
```shell
cargo build --release --target wasm32-unknown-unknown --target-dir ./target
wasm-bindgen --out-name wasm_example \
--out-dir ./target/wasm \
--target web target/wasm32-unknown-unknown/release/bevy_gltf_blueprints_basic_wasm_example.wasm
```
### Running this example
run a web server in the current folder, and navigate to the page, you should see the example in your browser
## Additional notes
- You usually define either the Components directly or use `Proxy components` that get replaced in Bevy systems with the actual Components that you want (usually when for some reason, ie external crates with unregistered components etc) you cannot use the components directly.

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@ -0,0 +1,5 @@
(
assets:
[
]
)

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@ -0,0 +1,50 @@
use bevy::prelude::*;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use blenvy::{BlenvyPlugin, BlueprintInfo, GameWorldTag, HideUntilReady, SpawnBlueprint};
#[derive(Component, Reflect, Debug)]
#[reflect(Component)]
pub struct TupleRelations(Entity);
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct BigRelations {
main: Entity,
other: Vec<Entity>,
}
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(AssetPlugin::default()),
BlenvyPlugin::default(),
WorldInspectorPlugin::new(),
))
.register_type::<TupleRelations>()
.register_type::<BigRelations>()
.add_systems(Startup, setup_game)
.add_systems(Update, (print_names, print_tuple_relations))
.run();
}
fn setup_game(mut commands: Commands) {
// here we actually spawn our game world/level
commands.spawn((
BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info...
SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
HideUntilReady, // only reveal the level once it is ready
GameWorldTag,
));
}
fn print_names(query: Query<(Entity, &Name), Added<Name>>) {
for (entity, name) in &query {
info!("[EXAMPLE] {name} is {entity}");
}
}
fn print_tuple_relations(query: Query<(&Name, &TupleRelations), Added<TupleRelations>>) {
for (name, r) in &query {
info!("[EXAMPLE] {name} has the relation {r:?}")
}
}

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@ -25,6 +25,8 @@ conversion_tables = {
"bevy_color::srgba::Srgba": lambda value: "Srgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
"bevy_color::linear_rgba::LinearRgba": lambda value: "LinearRgba(red:"+str(value[0])+ ", green:"+str(value[1])+ ", blue:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
"bevy_color::hsva::Hsva": lambda value: "Hsva(hue:"+str(value[0])+ ", saturation:"+str(value[1])+ ", value:"+str(value[2])+ ", alpha:"+str(value[3])+ ")",
"bevy_ecs::entity::Entity": lambda value: 'Entity(name: ' + (('Some("' + str(value.name) + '")') if value is not None else "None") + ')',
}
#converts the value of a property group(no matter its complexity) into a single custom property value

View File

@ -1,3 +1,4 @@
import bpy
from bpy_types import PropertyGroup
import re
@ -126,6 +127,16 @@ def parse_color_hsva(value, caster, typeName):
parsed = parse_struct_string(value.replace(typeName,"").replace("(", "").replace(")","") )
return [caster(parsed['hue']), caster(parsed['saturation']), caster(parsed['value']), caster(parsed['alpha'])]
def parse_entity(value):
# strip 'Entity(name: <VAL>)' to just '<VAL>'
value = value[13:-1]
if value.startswith("Some"):
# strip 'Some("<VAL>")' to just '<VAL>'
value = value[6:-2]
return bpy.context.scene.objects[value]
else:
return None
def to_int(input):
return int(float(input))
@ -171,7 +182,7 @@ type_mappings = {
"bevy_color::linear_rgba::LinearRgba": lambda value: parse_color_rgba(value, float, "LinearRgba"),
"bevy_color::hsva::Hsva": lambda value: parse_color_hsva(value, float, "Hsva"),
'bevy_ecs::entity::Entity': lambda value: int(value),
"bevy_ecs::entity::Entity": parse_entity,
}
def is_def_value_type(definition, registry):

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@ -3,6 +3,7 @@ from .utils import generate_wrapper_propertyGroup
from . import process_component
def process_list(registry, definition, update, nesting_long_names=[]):
blender_property_mapping = registry.blender_property_mapping
value_types_defaults = registry.value_types_defaults
type_infos = registry.type_infos
@ -13,7 +14,7 @@ def process_list(registry, definition, update, nesting_long_names=[]):
item_definition = type_infos[ref_name]
item_long_name = item_definition["long_name"]
is_item_value_type = item_long_name in value_types_defaults
is_item_value_type = item_long_name in blender_property_mapping
property_group_class = None
#if the content of the list is a unit type, we need to generate a fake wrapper, otherwise we cannot use layout.prop(group, "propertyName") as there is no propertyName !

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@ -3,6 +3,7 @@ from .utils import generate_wrapper_propertyGroup
from . import process_component
def process_map(registry, definition, update, nesting_long_names=[]):
blender_property_mapping = registry.blender_property_mapping
value_types_defaults = registry.value_types_defaults
type_infos = registry.type_infos
@ -19,7 +20,7 @@ def process_map(registry, definition, update, nesting_long_names=[]):
if key_ref_name in type_infos:
key_definition = type_infos[key_ref_name]
original_long_name = key_definition["long_name"]
is_key_value_type = original_long_name in value_types_defaults
is_key_value_type = original_long_name in blender_property_mapping
definition_link = definition["keyType"]["type"]["$ref"]
#if the content of the list is a unit type, we need to generate a fake wrapper, otherwise we cannot use layout.prop(group, "propertyName") as there is no propertyName !
@ -38,7 +39,7 @@ def process_map(registry, definition, update, nesting_long_names=[]):
if value_ref_name in type_infos:
value_definition = type_infos[value_ref_name]
original_long_name = value_definition["long_name"]
is_value_value_type = original_long_name in value_types_defaults
is_value_value_type = original_long_name in blender_property_mapping
definition_link = definition["valueType"]["type"]["$ref"]
#if the content of the list is a unit type, we need to generate a fake wrapper, otherwise we cannot use layout.prop(group, "propertyName") as there is no propertyName !

View File

@ -17,12 +17,15 @@ def process_structs(registry, definition, properties, update, nesting_long_names
if ref_name in type_infos:
original = type_infos[ref_name]
original_long_name = original["long_name"]
is_value_type = original_long_name in value_types_defaults
value = value_types_defaults[original_long_name] if is_value_type else None
is_value_type = original_long_name in blender_property_mapping
has_default_value = original_long_name in value_types_defaults
value = value_types_defaults[original_long_name] if has_default_value else None
default_values[property_name] = value
if is_value_type:
if original_long_name in blender_property_mapping:
if has_default_value:
blender_property_def = blender_property_mapping[original_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
@ -31,6 +34,14 @@ def process_structs(registry, definition, properties, update, nesting_long_names
update = update
)
__annotations__[property_name] = blender_property
else:
blender_property_def = blender_property_mapping[original_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
name = property_name,
update = update
)
__annotations__[property_name] = blender_property
else:
original_long_name = original["long_name"]
(sub_component_group, _) = process_component.process_component(registry, original, update, {"nested": True, "long_name": original_long_name}, nesting_long_names+[property_name])

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@ -20,14 +20,16 @@ def process_tupples(registry, definition, prefixItems, update, nesting_long_name
if ref_name in type_infos:
original = type_infos[ref_name]
original_long_name = original["long_name"]
is_value_type = original_long_name in value_types_defaults
value = value_types_defaults[original_long_name] if is_value_type else None
is_value_type = original_long_name in blender_property_mapping
has_default_value = original_long_name in value_types_defaults
value = value_types_defaults[original_long_name] if has_default_value else None
default_values.append(value)
prefix_infos.append(original)
if is_value_type:
if original_long_name in blender_property_mapping:
if has_default_value:
blender_property_def = blender_property_mapping[original_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
@ -36,6 +38,15 @@ def process_tupples(registry, definition, prefixItems, update, nesting_long_name
update= update
)
__annotations__[property_name] = blender_property
else:
blender_property_def = blender_property_mapping[original_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
name = property_name,
update= update
)
__annotations__[property_name] = blender_property
else:
original_long_name = original["long_name"]

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@ -11,7 +11,9 @@ from bpy_types import PropertyGroup
def generate_wrapper_propertyGroup(wrapped_type_long_name, item_long_name, definition_link, registry, update, nesting_long_names=[]):
value_types_defaults = registry.value_types_defaults
blender_property_mapping = registry.blender_property_mapping
is_item_value_type = item_long_name in value_types_defaults
is_item_value_type = item_long_name in blender_property_mapping
has_item_default_value = item_long_name in value_types_defaults
wrapper_name = "wrapper_" + wrapped_type_long_name
@ -42,15 +44,23 @@ def generate_wrapper_propertyGroup(wrapped_type_long_name, item_long_name, defin
blender_property = StringProperty(default="", update=update)
if item_long_name in blender_property_mapping:
value = value_types_defaults[item_long_name] if is_item_value_type else None
blender_property_def = blender_property_mapping[item_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
name = "property_name",
default = value,
update = update
)
if is_item_value_type:
value = value_types_defaults[item_long_name] if has_item_default_value else None
if has_item_default_value:
blender_property_def = blender_property_mapping[item_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
name = "property_name",
default = value,
update = update
)
else:
blender_property_def = blender_property_mapping[item_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
name = "property_name",
update = update
)
wrapper_annotations = {
'0' : blender_property

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@ -25,6 +25,9 @@ def property_group_from_infos(property_group_name, property_group_parameters):
return (property_group_pointer, property_group_class)
def is_entity_poll(self, object):
return bpy.context.scene in object.users_scene # TODO: only select `object.type`s that get converted to entities and maybe something against other collection(instances)?
# this is where we store the information for all available components
class ComponentsRegistry(PropertyGroup):
registry: bpy.props. StringProperty(
@ -50,7 +53,6 @@ class ComponentsRegistry(PropertyGroup):
"u32": dict(type=IntProperty, presets=dict(min=0)),
"u64": dict(type=IntProperty, presets=dict(min=0)),
"u128": dict(type=IntProperty, presets=dict(min=0)),
"u64": dict(type=IntProperty, presets=dict(min=0)),
"usize": dict(type=IntProperty, presets=dict(min=0)),
"i8": dict(type=IntProperty, presets=dict()),
@ -90,19 +92,19 @@ class ComponentsRegistry(PropertyGroup):
"enum": dict(type=EnumProperty, presets=dict()),
'bevy_ecs::entity::Entity': {"type": IntProperty, "presets": {"min":0} },
'bevy_utils::Uuid': dict(type=StringProperty, presets=dict()),
"bevy_ecs::entity::Entity": dict(type = PointerProperty, presets=dict(type = bpy.types.Object, poll = is_entity_poll)),
"bevy_utils::Uuid": dict(type = StringProperty, presets=dict()),
}
value_types_defaults = {
"string":" ",
"boolean": True,
"boolean": False,
"float": 0.0,
"uint": 0,
"int":0,
# todo : we are re-doing the work of the bevy /rust side here, but it seems more pratical to alway look for the same field name on the blender side for matches
"bool": True,
"bool": False,
"u8": 0,
"u16":0,
@ -144,8 +146,7 @@ class ComponentsRegistry(PropertyGroup):
"bevy_color::linear_rgba::LinearRgba": [1.0, 1.0, 0.0, 1.0],
"bevy_color::hsva::Hsva": [1.0, 1.0, 0.0, 1.0],
'bevy_ecs::entity::Entity': 0,#4294967295, # this is the same as Bevy's Entity::Placeholder, too big for Blender..sigh
'bevy_utils::Uuid': '"'+str(uuid.uuid4())+'"'
"bevy_utils::Uuid": '"'+str(uuid.uuid4())+'"'
}