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Author | SHA1 | Date |
---|---|---|
andriyDev | a529b987ab | |
Marco Buono | d5f14bc037 | |
andriyDev | 9c7dfb5c76 | |
andriyDev | 1758f8dbff | |
andriyDev | 930033354b | |
andriyDev | d7af89930b | |
andriyDev | c6d320c573 |
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[package]
|
||||||
|
name = "bevy_gltf_component_refs"
|
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version = "0.1.0"
|
||||||
|
authors = ["Mark 'kaosat-dev' Moissette"]
|
||||||
|
description = "Allows you to add reference components inside gltf files to relate components to each other on the Bevy side."
|
||||||
|
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||||
|
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||||
|
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
|
||||||
|
categories = ["game-development"]
|
||||||
|
edition = "2021"
|
||||||
|
license = "MIT OR Apache-2.0"
|
||||||
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|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = { version = "0.13", default-features = false, features = ["bevy_scene"] }
|
||||||
|
bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
|
||||||
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|
||||||
|
[dev-dependencies]
|
||||||
|
bevy = { version = "0.13", default-features = false, features = [
|
||||||
|
"dynamic_linking",
|
||||||
|
] }
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@ -0,0 +1,4 @@
|
||||||
|
This crate is available under either:
|
||||||
|
|
||||||
|
* The [MIT License](./LICENSE_MIT)
|
||||||
|
* The [Apache License, Version 2.0](./LICENSE_APACHE)
|
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@ -0,0 +1,201 @@
|
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|
Apache License
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|
Version 2.0, January 2004
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|
http://www.apache.org/licenses/
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Copyright [2023] [Mark "kaosat-dev" Moissette]
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MIT License
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Copyright (c) 2023 Mark "kaosat-dev" Moissette
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|
@ -0,0 +1,177 @@
|
||||||
|
use bevy::{
|
||||||
|
app::{App, Plugin},
|
||||||
|
ecs::{
|
||||||
|
component::Component,
|
||||||
|
entity::Entity,
|
||||||
|
query::With,
|
||||||
|
reflect::ReflectComponent,
|
||||||
|
schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet},
|
||||||
|
system::{Commands, Query, Res, ResMut, Resource, SystemParam},
|
||||||
|
},
|
||||||
|
hierarchy::{HierarchyQueryExt, Parent},
|
||||||
|
log::warn,
|
||||||
|
prelude::Update,
|
||||||
|
reflect::{Reflect, TypePath},
|
||||||
|
scene::SceneInstance,
|
||||||
|
utils::HashMap,
|
||||||
|
};
|
||||||
|
use bevy_gltf_components::GltfComponentsSet;
|
||||||
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
|
/// Plugin for keeping the GltfRefMap in sync.
|
||||||
|
pub struct GltfRefMapPlugin;
|
||||||
|
|
||||||
|
impl Plugin for GltfRefMapPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.register_type::<GltfRefTarget>()
|
||||||
|
.init_resource::<GltfRefMap>()
|
||||||
|
.configure_sets(
|
||||||
|
Update,
|
||||||
|
(GltfRefsSet::CreateRefMap, GltfRefsSet::ResolveRefs)
|
||||||
|
.chain()
|
||||||
|
.after(GltfComponentsSet::Injection),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
GltfRefMap::create_ref_map.in_set(GltfRefsSet::CreateRefMap),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||||
|
/// SystemSet to order your systems based on when references are resolved.
|
||||||
|
pub enum GltfRefsSet {
|
||||||
|
/// Systems that create the [`GltfRefMap`] for that frame.
|
||||||
|
CreateRefMap,
|
||||||
|
/// Systems that resolve references using the [`GltfRefMap`]. For types that
|
||||||
|
/// need to have references manually resolved, prefer to put their systems
|
||||||
|
/// here.
|
||||||
|
ResolveRefs,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Reflect)]
|
||||||
|
#[reflect(Component)]
|
||||||
|
struct GltfRefTarget(String);
|
||||||
|
|
||||||
|
/// A map of references for Gltf instances.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct GltfRefMap(HashMap<Entity, HashMap<String, Entity>>);
|
||||||
|
|
||||||
|
impl GltfRefMap {
|
||||||
|
/// Gets an entity given its `gltf_root` and `ref_name`. A reference is
|
||||||
|
/// only valid on the same frame that the Gltf is spawned in. In other
|
||||||
|
/// words, after that same frame, any references on `gltf_root` will return
|
||||||
|
/// None.
|
||||||
|
pub fn get_ref(&self, gltf_root: Entity, ref_name: &String) -> Option<Entity> {
|
||||||
|
self.0.get(&gltf_root)?.get(ref_name).copied()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_ref_map(
|
||||||
|
ref_targets: Query<(Entity, &GltfRefTarget)>,
|
||||||
|
gltf_for_entity: GltfForEntity,
|
||||||
|
mut ref_map: ResMut<GltfRefMap>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
ref_map.0.clear();
|
||||||
|
|
||||||
|
for (entity, ref_target) in ref_targets.iter() {
|
||||||
|
commands.entity(entity).remove::<GltfRefTarget>();
|
||||||
|
let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
|
||||||
|
warn!("Entity {entity:?} is not part of a Gltf but contains a GltfRefTarget (target={}).", ref_target.0);
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
ref_map
|
||||||
|
.0
|
||||||
|
.entry(gltf_root)
|
||||||
|
.or_default()
|
||||||
|
.insert(ref_target.0.clone(), entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Reflect)]
|
||||||
|
#[reflect(Component)]
|
||||||
|
struct GltfRef<T: Component> {
|
||||||
|
target: String,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
_marker: PhantomData<T>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Component> GltfRef<T>
|
||||||
|
where
|
||||||
|
Entity: Into<T>,
|
||||||
|
{
|
||||||
|
fn system(
|
||||||
|
refs: Query<(Entity, &Self)>,
|
||||||
|
gltf_for_entity: GltfForEntity,
|
||||||
|
ref_map: Res<GltfRefMap>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
for (entity, gltf_ref) in refs.iter() {
|
||||||
|
commands.entity(entity).remove::<Self>();
|
||||||
|
let Some(gltf_root) = gltf_for_entity.find_gltf_root(entity) else {
|
||||||
|
warn!("GltfRef should only be on descendants of a Gltf.");
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
match ref_map.get_ref(gltf_root, &gltf_ref.target) {
|
||||||
|
Some(target) => {
|
||||||
|
commands.entity(entity).insert(Into::<T>::into(target));
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
warn!(
|
||||||
|
"Entity {entity:?} attempted to reference '{}' in gltf {gltf_root:?}",
|
||||||
|
&gltf_ref.target
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Plugin for automatically converting [`GltfRef`]s into their corresponding
|
||||||
|
/// `T`.
|
||||||
|
pub struct GltfRefPlugin<T: Component + TypePath>(PhantomData<T>);
|
||||||
|
|
||||||
|
impl<T: Component + TypePath> Plugin for GltfRefPlugin<T>
|
||||||
|
where
|
||||||
|
Entity: Into<T>,
|
||||||
|
{
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.register_type::<GltfRef<T>>().add_systems(
|
||||||
|
Update,
|
||||||
|
GltfRef::<T>::system.in_set(GltfRefsSet::ResolveRefs),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manual implementation of Default for GltfRefPlugin to avoid `Default` trait
|
||||||
|
// bounds on `T`.
|
||||||
|
impl<T: Component + TypePath> Default for GltfRefPlugin<T>
|
||||||
|
where
|
||||||
|
Entity: Into<T>,
|
||||||
|
{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self(Default::default())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// SystemParam to find the Gltf that an entity belongs to.
|
||||||
|
#[derive(SystemParam)]
|
||||||
|
pub struct GltfForEntity<'w, 's> {
|
||||||
|
gltfs: Query<'w, 's, (), With<SceneInstance>>,
|
||||||
|
hierarchy: Query<'w, 's, &'static Parent>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'w, 's> GltfForEntity<'w, 's> {
|
||||||
|
/// Finds the Gltf root for `entity`. Returns None if `entity` does not
|
||||||
|
/// belong to a Gltf.
|
||||||
|
pub fn find_gltf_root(&self, entity: Entity) -> Option<Entity> {
|
||||||
|
for entity in std::iter::once(entity).chain(self.hierarchy.iter_ancestors(entity)) {
|
||||||
|
if self.gltfs.contains(entity) {
|
||||||
|
return Some(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
|
@ -10,15 +10,15 @@ conversion_tables = {
|
||||||
|
|
||||||
"glam::Vec2": lambda value: "Vec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
|
"glam::Vec2": lambda value: "Vec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
|
||||||
"glam::DVec2": lambda value: "DVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
|
"glam::DVec2": lambda value: "DVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
|
||||||
"glam::UVec2": lambda value: "UVec2(x:"+str(value[0])+ ", y:"+str(value[1])+")",
|
"glam::UVec2": lambda value: "UVec2(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+")",
|
||||||
|
|
||||||
"glam::Vec3": lambda value: "Vec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
|
"glam::Vec3": lambda value: "Vec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
|
||||||
"glam::Vec3A": lambda value: "Vec3A(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
|
"glam::Vec3A": lambda value: "Vec3A(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
|
||||||
"glam::UVec3": lambda value: "UVec3(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+")",
|
"glam::UVec3": lambda value: "UVec3(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+ ", z:"+str(int(value[2]))+")",
|
||||||
|
|
||||||
"glam::Vec4": lambda value: "Vec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
"glam::Vec4": lambda value: "Vec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
||||||
"glam::DVec4": lambda value: "DVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
"glam::DVec4": lambda value: "DVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
||||||
"glam::UVec4": lambda value: "UVec4(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
"glam::UVec4": lambda value: "UVec4(x:"+str(int(value[0]))+ ", y:"+str(int(value[1]))+ ", z:"+str(int(value[2]))+ ", w:"+str(int(value[3]))+")",
|
||||||
|
|
||||||
"glam::Quat": lambda value: "Quat(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
"glam::Quat": lambda value: "Quat(x:"+str(value[0])+ ", y:"+str(value[1])+ ", z:"+str(value[2])+ ", w:"+str(value[3])+")",
|
||||||
|
|
||||||
|
|
|
@ -65,17 +65,17 @@ class ComponentsRegistry(PropertyGroup):
|
||||||
|
|
||||||
"glam::Vec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
|
"glam::Vec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
|
||||||
"glam::DVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
|
"glam::DVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
|
||||||
"glam::UVec2": {"type": FloatVectorProperty, "presets": dict(size = 2) },
|
"glam::UVec2": {"type": IntVectorProperty, "presets": {"size": 2, "min": 0} },
|
||||||
|
|
||||||
"glam::Vec3": {"type": FloatVectorProperty, "presets": {"size":3} },
|
"glam::Vec3": {"type": FloatVectorProperty, "presets": {"size":3} },
|
||||||
"glam::Vec3A":{"type": FloatVectorProperty, "presets": {"size":3} },
|
"glam::Vec3A":{"type": FloatVectorProperty, "presets": {"size":3} },
|
||||||
"glam::DVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
|
"glam::DVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
|
||||||
"glam::UVec3":{"type": FloatVectorProperty, "presets": {"size":3} },
|
"glam::UVec3":{"type": IntVectorProperty, "presets": {"size":3, "min":0} },
|
||||||
|
|
||||||
"glam::Vec4": {"type": FloatVectorProperty, "presets": {"size":4} },
|
"glam::Vec4": {"type": FloatVectorProperty, "presets": {"size":4} },
|
||||||
"glam::Vec4A": {"type": FloatVectorProperty, "presets": {"size":4} },
|
"glam::Vec4A": {"type": FloatVectorProperty, "presets": {"size":4} },
|
||||||
"glam::DVec4": {"type": FloatVectorProperty, "presets": {"size":4} },
|
"glam::DVec4": {"type": FloatVectorProperty, "presets": {"size":4} },
|
||||||
"glam::UVec4":{"type": FloatVectorProperty, "presets": {"size":4, "min":0.0} },
|
"glam::UVec4":{"type": IntVectorProperty, "presets": {"size":4, "min":0} },
|
||||||
|
|
||||||
"glam::Quat": {"type": FloatVectorProperty, "presets": {"size":4} },
|
"glam::Quat": {"type": FloatVectorProperty, "presets": {"size":4} },
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue