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Mark Moissette | 18b4c50ee5 | |
Jan Hohenheim | 25c72b1ed7 |
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@ -86,7 +86,7 @@ See the [quickstart](./docs/quickstart/readme.md) for a full step-by-step guide.
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## Third Party Integration
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Read about the [Avian Physics Integration](docs/avian/readme) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
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Read about the [Avian Physics Integration](docs/avian/readme.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
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## Limitations / issues
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