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Author | SHA1 | Date |
---|---|---|
kaosat.dev | 2d459abaf3 | |
kaosat.dev | 742c5b19f0 | |
kaosat.dev | 7a8b91f4ec |
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@ -41,7 +41,7 @@ pub struct AnimationInfo {
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}
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/// Stores information about animations, to make things a bit easier api wise:
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/// these components are automatically inserted by gltf_auto_export on entities that have animations
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/// these components are automatically inserted by `gltf_auto_export` on entities that have animations
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct AnimationInfos {
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@ -56,7 +56,7 @@ pub struct AnimationMarker {
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}
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/// Stores information about animation markers: practical for adding things like triggering events at specific keyframes etc
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/// it is essentiall a hashmap of AnimationName => HashMap<FrameNumber, Vec of marker names>
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/// it is essentiall a hashmap of `AnimationName` => `HashMap`<`FrameNumber`, Vec of marker names>
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct AnimationMarkers(pub HashMap<String, HashMap<u32, Vec<String>>>);
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@ -115,23 +115,23 @@ pub fn trigger_instance_animation_markers_events(
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let time_in_animation = animation_player.elapsed()
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- (animation_player.completions() as f32) * animation_length_seconds;
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let frame_seconds =
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(animation_length_frames as f32 / animation_length_seconds) * time_in_animation;
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(animation_length_frames / animation_length_seconds) * time_in_animation;
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let frame = frame_seconds as u32;
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let matching_animation_marker = &markers.0[animation_name];
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if matching_animation_marker.contains_key(&frame) {
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let matching_markers_per_frame = matching_animation_marker.get(&frame).unwrap();
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let foo = animation_length_seconds - time_in_animation;
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println!("foo {}", foo);
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// let timediff = animation_length_seconds - time_in_animation;
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// println!("timediff {}", timediff);
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// println!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
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// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
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// FIXME: problem, this can fire multiple times in a row, depending on animation length , speed , etc
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for marker in matching_markers_per_frame {
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animation_marker_events.send(AnimationMarkerReached {
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entity: entity,
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entity,
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animation_name: animation_name.clone(),
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frame: frame,
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frame,
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marker_name: marker.clone(),
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});
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}
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@ -199,9 +199,9 @@ pub fn trigger_blueprint_animation_markers_events(
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if diff < 0.1 {
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for marker in matching_markers_per_frame {
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animation_marker_events.send(AnimationMarkerReached {
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entity: entity,
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entity,
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animation_name: animation_name.clone(),
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frame: frame,
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frame,
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marker_name: marker.clone(),
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});
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}
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@ -8,7 +8,7 @@ use std::time::Duration;
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use bevy::prelude::*;
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use bevy_gltf_blueprints::{
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AnimationPlayerLink, Animations, BluePrintBundle, BlueprintName, GameWorldTag,
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BluePrintBundle, BlueprintAnimationPlayerLink, BlueprintAnimations, BlueprintName, GameWorldTag,
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};
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use super::{Fox, Robot};
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@ -90,7 +90,14 @@ pub fn spawn_test(
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// example of changing animation of entities based on proximity to the player, for "fox" entities (Tag component)
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pub fn animation_change_on_proximity_foxes(
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players: Query<&GlobalTransform, With<Player>>,
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animated_foxes: Query<(&GlobalTransform, &AnimationPlayerLink, &Animations), With<Fox>>,
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animated_foxes: Query<
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(
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&GlobalTransform,
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&BlueprintAnimationPlayerLink,
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&BlueprintAnimations,
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),
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With<Fox>,
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>,
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mut animation_players: Query<&mut AnimationPlayer>,
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) {
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@ -126,7 +133,14 @@ pub fn animation_change_on_proximity_foxes(
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// example of changing animation of entities based on proximity to the player, this time for the "robot" entities (Tag component)
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pub fn animation_change_on_proximity_robots(
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players: Query<&GlobalTransform, With<Player>>,
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animated_robots: Query<(&GlobalTransform, &AnimationPlayerLink, &Animations), With<Robot>>,
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animated_robots: Query<
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(
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&GlobalTransform,
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&BlueprintAnimationPlayerLink,
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&BlueprintAnimations,
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),
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With<Robot>,
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>,
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mut animation_players: Query<&mut AnimationPlayer>,
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) {
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@ -162,13 +176,13 @@ pub fn animation_change_on_proximity_robots(
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}
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pub fn animation_control(
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animated_enemies: Query<(&AnimationPlayerLink, &Animations), With<Robot>>,
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animated_foxes: Query<(&AnimationPlayerLink, &Animations), With<Fox>>,
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animated_enemies: Query<(&BlueprintAnimationPlayerLink, &BlueprintAnimations), With<Robot>>,
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animated_foxes: Query<(&BlueprintAnimationPlayerLink, &BlueprintAnimations), With<Fox>>,
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mut animation_players: Query<&mut AnimationPlayer>,
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keycode: Res<ButtonInput<KeyCode>>,
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// mut entities_with_animations : Query<(&mut AnimationPlayer, &mut Animations)>,
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// mut entities_with_animations : Query<(&mut AnimationPlayer, &mut BlueprintAnimations)>,
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) {
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// robots
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if keycode.just_pressed(KeyCode::KeyB) {
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@ -34,6 +34,7 @@ pub fn setup_main_scene_animations(asset_server: Res<AssetServer>, mut commands:
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commands.insert_resource(AnimTest(asset_server.load("models/World.glb")));
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}
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#[allow(clippy::type_complexity)]
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pub fn animations(
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added_animation_players: Query<(Entity, &Name, &AnimationPlayer)>,
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added_animation_infos: Query<(Entity, &Name, &AnimationInfos), Added<AnimationInfos>>,
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@ -71,10 +72,10 @@ pub fn animations(
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// info!("{:?} is an ancestor of {:?}", ancestor, player);
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}
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}
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println!("");
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}
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}
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#[allow(clippy::type_complexity)]
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pub fn play_animations(
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animated_marker1: Query<
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(&SceneAnimationPlayerLink, &SceneAnimations),
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@ -6,12 +6,12 @@ pub use in_game::*;
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use std::{collections::HashMap, fs, time::Duration};
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use bevy_gltf_blueprints::{
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BlueprintAnimationPlayerLink, BlueprintName, BlueprintsList,
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GltfBlueprintsSet,
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BlueprintAnimationPlayerLink, BlueprintName, BlueprintsList, GltfBlueprintsSet, SceneAnimations,
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};
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use bevy::{
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prelude::*, render::view::screenshot::ScreenshotManager, time::common_conditions::on_timer, window::PrimaryWindow
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prelude::*, render::view::screenshot::ScreenshotManager, time::common_conditions::on_timer,
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window::PrimaryWindow,
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};
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use bevy_gltf_worlflow_examples_common_rapier::{AppState, GameState};
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@ -26,18 +26,21 @@ fn start_game(mut next_app_state: ResMut<NextState<AppState>>) {
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// if the export from Blender worked correctly, we should have a blueprints_list
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// if the export from Blender worked correctly, we should have the correct tree of entities
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#[allow(clippy::too_many_arguments)]
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#[allow(clippy::type_complexity)]
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fn validate_export(
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parents: Query<&Parent>,
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children: Query<&Children>,
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names: Query<&Name>,
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blueprints: Query<(Entity, &Name, &BlueprintName)>,
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animation_player_links: Query<(Entity, &BlueprintAnimationPlayerLink)>,
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scene_animations: Query<(Entity, &SceneAnimations)>,
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empties_candidates: Query<(Entity, &Name, &GlobalTransform)>,
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blueprints_list: Query<(Entity, &BlueprintsList)>,
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root: Query<(Entity, &Name, &Children), (Without<Parent>, With<Children>)>,
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) {
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let animations_found = !animation_player_links.is_empty();
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let animations_found =
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!animation_player_links.is_empty() && scene_animations.into_iter().len() == 4;
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let mut nested_blueprint_found = false;
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for (entity, name, blueprint_name) in blueprints.iter() {
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@ -5,7 +5,6 @@ import mathutils
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import pytest
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import shutil
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import pathlib
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import rna_prop_ui
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@pytest.fixture
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def setup_data(request):
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@ -136,12 +135,7 @@ def test_export_change_tracking_custom_properties(setup_data):
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print("main scene change (custom property)")
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print("----------------")
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bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..
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bpy.data.objects["Cube"]["test_property"] = 42
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#force an update
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rna_prop_ui.rna_idprop_ui_create(bpy.data.objects["Cube"], "________temp", default=0)
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rna_prop_ui.rna_idprop_ui_prop_clear(bpy.data.objects["Cube"], "________temp")
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auto_export_operator(
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auto_export=True,
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@ -162,9 +156,296 @@ def test_export_change_tracking_custom_properties(setup_data):
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assert modification_times[world_file_index] != modification_times_first[world_file_index]
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assert other_files_modification_times == other_files_modification_times_first
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def test_export_change_tracking_light_properties(setup_data):
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root_path = "../../testing/bevy_example"
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assets_root_path = os.path.join(root_path, "assets")
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models_path = os.path.join(assets_root_path, "models")
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auto_export_operator = bpy.ops.export_scenes.auto_gltf
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# with change detection
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# first, configure things
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# we use the global settings for that
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export_props = {
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"main_scene_names" : ['World'],
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"library_scene_names": ['Library'],
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}
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# store settings for the auto_export part
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stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
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stored_auto_settings.clear()
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stored_auto_settings.write(json.dumps(export_props))
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gltf_settings = {
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"export_animations": False,
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"export_optimize_animation_size": False
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}
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# and store settings for the gltf part
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stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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stored_gltf_settings.clear()
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stored_gltf_settings.write(json.dumps(gltf_settings))
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auto_export_operator(
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auto_export=True,
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direct_mode=True,
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export_output_folder="./models",
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export_scene_settings=True,
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export_blueprints=True,
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export_legacy_mode=False,
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export_materials_library=False
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)
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world_file_path = os.path.join(models_path, "World.glb")
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assert os.path.exists(world_file_path) == True
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models_library_path = os.path.join(models_path, "library")
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model_library_file_paths = list(map(lambda file_name: os.path.join(models_library_path, file_name), sorted(os.listdir(models_library_path))))
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modification_times_first = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
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mapped_files_to_timestamps_and_index = {}
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for (index, file_path) in enumerate(model_library_file_paths+ [world_file_path]):
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file_path = pathlib.Path(file_path).stem
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mapped_files_to_timestamps_and_index[file_path] = (modification_times_first[index], index)
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print("----------------")
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print("main scene change (light, energy)")
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print("----------------")
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bpy.data.lights["Light"].energy = 100
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auto_export_operator(
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auto_export=True,
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direct_mode=True,
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export_output_folder="./models",
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export_scene_settings=True,
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export_blueprints=True,
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export_legacy_mode=False,
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export_materials_library=False
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)
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modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
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assert modification_times != modification_times_first
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# only the "world" file should have changed
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world_file_index = mapped_files_to_timestamps_and_index["World"][1]
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other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index]]
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other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index]]
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assert modification_times[world_file_index] != modification_times_first[world_file_index]
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assert other_files_modification_times == other_files_modification_times_first
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# reset the comparing
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modification_times_first = modification_times
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print("----------------")
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print("main scene change (light, shadow_cascade_count)")
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print("----------------")
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bpy.data.lights["Light"].shadow_cascade_count = 2
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auto_export_operator(
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auto_export=True,
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direct_mode=True,
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export_output_folder="./models",
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export_scene_settings=True,
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export_blueprints=True,
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export_legacy_mode=False,
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export_materials_library=False
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)
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modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
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assert modification_times != modification_times_first
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# only the "world" file should have changed
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world_file_index = mapped_files_to_timestamps_and_index["World"][1]
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other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index]]
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other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index]]
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assert modification_times[world_file_index] != modification_times_first[world_file_index]
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assert other_files_modification_times == other_files_modification_times_first
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# reset the comparing
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modification_times_first = modification_times
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print("----------------")
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print("main scene change (light, use_shadow)")
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print("----------------")
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bpy.data.lights["Light"].use_shadow = False
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auto_export_operator(
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auto_export=True,
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direct_mode=True,
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export_output_folder="./models",
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export_scene_settings=True,
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export_blueprints=True,
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export_legacy_mode=False,
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export_materials_library=False
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)
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modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
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assert modification_times != modification_times_first
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# only the "world" file should have changed
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world_file_index = mapped_files_to_timestamps_and_index["World"][1]
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other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index]]
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other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index]]
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assert modification_times[world_file_index] != modification_times_first[world_file_index]
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assert other_files_modification_times == other_files_modification_times_first
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def test_export_change_tracking_camera_properties(setup_data):
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root_path = "../../testing/bevy_example"
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assets_root_path = os.path.join(root_path, "assets")
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models_path = os.path.join(assets_root_path, "models")
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auto_export_operator = bpy.ops.export_scenes.auto_gltf
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# with change detection
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# first, configure things
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# we use the global settings for that
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export_props = {
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"main_scene_names" : ['World'],
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"library_scene_names": ['Library'],
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}
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# store settings for the auto_export part
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stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
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stored_auto_settings.clear()
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stored_auto_settings.write(json.dumps(export_props))
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gltf_settings = {
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"export_animations": False,
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"export_optimize_animation_size": False
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}
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# and store settings for the gltf part
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stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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stored_gltf_settings.clear()
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stored_gltf_settings.write(json.dumps(gltf_settings))
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auto_export_operator(
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auto_export=True,
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direct_mode=True,
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export_output_folder="./models",
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export_scene_settings=True,
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export_blueprints=True,
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export_legacy_mode=False,
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export_materials_library=False
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)
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world_file_path = os.path.join(models_path, "World.glb")
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assert os.path.exists(world_file_path) == True
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models_library_path = os.path.join(models_path, "library")
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model_library_file_paths = list(map(lambda file_name: os.path.join(models_library_path, file_name), sorted(os.listdir(models_library_path))))
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modification_times_first = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
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mapped_files_to_timestamps_and_index = {}
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for (index, file_path) in enumerate(model_library_file_paths+ [world_file_path]):
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file_path = pathlib.Path(file_path).stem
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mapped_files_to_timestamps_and_index[file_path] = (modification_times_first[index], index)
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print("----------------")
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print("main scene change (camera)")
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print("----------------")
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bpy.data.cameras["Camera"].angle = 0.5
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auto_export_operator(
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auto_export=True,
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direct_mode=True,
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export_output_folder="./models",
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export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_legacy_mode=False,
|
||||
export_materials_library=False
|
||||
)
|
||||
|
||||
modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
|
||||
assert modification_times != modification_times_first
|
||||
# only the "world" file should have changed
|
||||
world_file_index = mapped_files_to_timestamps_and_index["World"][1]
|
||||
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index]]
|
||||
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index]]
|
||||
|
||||
assert modification_times[world_file_index] != modification_times_first[world_file_index]
|
||||
assert other_files_modification_times == other_files_modification_times_first
|
||||
|
||||
|
||||
def test_export_change_tracking_material_properties(setup_data):
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
auto_export_operator = bpy.ops.export_scenes.auto_gltf
|
||||
|
||||
# with change detection
|
||||
# first, configure things
|
||||
# we use the global settings for that
|
||||
export_props = {
|
||||
"main_scene_names" : ['World'],
|
||||
"library_scene_names": ['Library'],
|
||||
}
|
||||
|
||||
# store settings for the auto_export part
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
gltf_settings = {
|
||||
"export_animations": False,
|
||||
"export_optimize_animation_size": False
|
||||
}
|
||||
# and store settings for the gltf part
|
||||
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
stored_gltf_settings.clear()
|
||||
stored_gltf_settings.write(json.dumps(gltf_settings))
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_legacy_mode=False,
|
||||
export_materials_library=False
|
||||
)
|
||||
|
||||
world_file_path = os.path.join(models_path, "World.glb")
|
||||
assert os.path.exists(world_file_path) == True
|
||||
|
||||
models_library_path = os.path.join(models_path, "library")
|
||||
model_library_file_paths = list(map(lambda file_name: os.path.join(models_library_path, file_name), sorted(os.listdir(models_library_path))))
|
||||
modification_times_first = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
|
||||
|
||||
mapped_files_to_timestamps_and_index = {}
|
||||
for (index, file_path) in enumerate(model_library_file_paths+ [world_file_path]):
|
||||
file_path = pathlib.Path(file_path).stem
|
||||
mapped_files_to_timestamps_and_index[file_path] = (modification_times_first[index], index)
|
||||
|
||||
print("----------------")
|
||||
print("main scene change (material)")
|
||||
print("----------------")
|
||||
|
||||
bpy.data.materials["Material.001"].blend_method = 'CLIP'
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_legacy_mode=False,
|
||||
export_materials_library=False
|
||||
)
|
||||
|
||||
modification_times = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths + [world_file_path]))
|
||||
assert modification_times != modification_times_first
|
||||
# only the "world" file should have changed
|
||||
world_file_index = mapped_files_to_timestamps_and_index["World"][1]
|
||||
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in [world_file_index]]
|
||||
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in [world_file_index]]
|
||||
|
||||
assert modification_times[world_file_index] != modification_times_first[world_file_index]
|
||||
assert other_files_modification_times == other_files_modification_times_first
|
||||
|
||||
|
||||
"""
|
||||
- setup gltf parameters & auto_export parameters
|
||||
- calls exporter on the testing scene
|
||||
|
@ -175,7 +456,7 @@ def test_export_change_tracking_custom_properties(setup_data):
|
|||
- removes generated files
|
||||
|
||||
"""
|
||||
def test_export_changed_parameters(setup_data):
|
||||
def test_export_various_changes(setup_data):
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
|
@ -354,7 +635,7 @@ def test_export_changed_parameters(setup_data):
|
|||
print("----------------")
|
||||
bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..
|
||||
|
||||
with bpy.context.temp_override(active_object=bpy.data.objects["Cube"]):
|
||||
with bpy.context.temp_override(active_object=bpy.data.objects["Cube"], selected_objects=[bpy.data.objects["Cube"]]):
|
||||
print("translate using operator")
|
||||
bpy.ops.transform.translate(value=mathutils.Vector((2.0, 1.0, -5.0)))
|
||||
bpy.ops.transform.rotate(value=0.378874, constraint_axis=(False, False, True), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
|
||||
|
|
Loading…
Reference in New Issue