Compare commits

...

5 Commits

Author SHA1 Message Date
kaosat.dev
185c25f7b2 feat(bevy_components): started migration of data storage to enable
support for components with identical short names
2024-04-30 23:50:08 +02:00
kaosat.dev
dc053562bc chore(auto_export): cleanups 2024-04-30 11:59:04 +02:00
kaosat.dev
49917e3b17 feat():
* cleaned up crate code
 * added duplicate named component to testing project to resolve issues with clashing short_names for bevy components
2024-04-30 11:58:03 +02:00
kaosat.dev
9138c81c60 refactor(): removed remains of legacy mode 2024-04-30 11:33:05 +02:00
kaosat.dev
eda18b7d25 test(auto_export): overhauled & cleaned up tests 2024-04-30 11:05:24 +02:00
30 changed files with 436 additions and 414 deletions

View File

@ -306,24 +306,6 @@ see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/exa
Generating optimised blueprints and material libraries can be automated using the latests version of the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/gltf_auto_export)
## Legacy mode
Starting in version 0.7 there is a new parameter ```legacy_mode``` for backwards compatibility
To disable the legacy mode: (enabled by default)
```rust no_run
BlueprintsPlugin{legacy_mode: false}
```
You **need** to disable legacy mode if you want to use the [```bevy_components```](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/tools_bevy_blueprints/tools/bevy_components) Blender addon + the [```bevy_registry_export crate```](https://crates.io/crates/bevy_registry_export) !
As it create custom properties that are writen in real **ron** file format instead of a simplified version (the one in the legacy mode)
> Note: the legacy mode support will be dropped in future versions, and the default behaviour will be NO legacy mode
## Examples
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic

View File

@ -78,8 +78,6 @@ impl fmt::Display for GltfFormat {
#[derive(Debug, Clone)]
/// Plugin for gltf blueprints
pub struct BlueprintsPlugin {
pub legacy_mode: bool, // flag that gets passed on to bevy_gltf_components
pub format: GltfFormat,
/// The base folder where library/blueprints assets are loaded from, relative to the executable.
pub library_folder: PathBuf,
@ -93,7 +91,6 @@ pub struct BlueprintsPlugin {
impl Default for BlueprintsPlugin {
fn default() -> Self {
Self {
legacy_mode: true,
format: GltfFormat::GLB,
library_folder: PathBuf::from("models/library"),
aabbs: false,
@ -113,77 +110,75 @@ fn materials_library_enabled(blueprints_config: Res<BluePrintsConfig>) -> bool {
impl Plugin for BlueprintsPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(ComponentsFromGltfPlugin {
legacy_mode: self.legacy_mode,
})
.register_type::<BlueprintName>()
.register_type::<MaterialInfo>()
.register_type::<SpawnHere>()
.register_type::<BlueprintAnimations>()
.register_type::<SceneAnimations>()
.register_type::<AnimationInfo>()
.register_type::<AnimationInfos>()
.register_type::<Vec<AnimationInfo>>()
.register_type::<AnimationMarkers>()
.register_type::<HashMap<u32, Vec<String>>>()
.register_type::<HashMap<String, HashMap<u32, Vec<String>>>>()
.add_event::<AnimationMarkerReached>()
.register_type::<BlueprintsList>()
.register_type::<HashMap<String, Vec<String>>>()
.insert_resource(BluePrintsConfig {
format: self.format,
library_folder: self.library_folder.clone(),
app.add_plugins(ComponentsFromGltfPlugin {})
.register_type::<BlueprintName>()
.register_type::<MaterialInfo>()
.register_type::<SpawnHere>()
.register_type::<BlueprintAnimations>()
.register_type::<SceneAnimations>()
.register_type::<AnimationInfo>()
.register_type::<AnimationInfos>()
.register_type::<Vec<AnimationInfo>>()
.register_type::<AnimationMarkers>()
.register_type::<HashMap<u32, Vec<String>>>()
.register_type::<HashMap<String, HashMap<u32, Vec<String>>>>()
.add_event::<AnimationMarkerReached>()
.register_type::<BlueprintsList>()
.register_type::<HashMap<String, Vec<String>>>()
.insert_resource(BluePrintsConfig {
format: self.format,
library_folder: self.library_folder.clone(),
aabbs: self.aabbs,
aabb_cache: HashMap::new(),
aabbs: self.aabbs,
aabb_cache: HashMap::new(),
material_library: self.material_library,
material_library_folder: self.material_library_folder.clone(),
material_library_cache: HashMap::new(),
})
.configure_sets(
Update,
(GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)
.chain()
.after(GltfComponentsSet::Injection),
)
.add_systems(
Update,
(
(
prepare_blueprints,
check_for_loaded,
spawn_from_blueprints,
apply_deferred,
)
.chain(),
(compute_scene_aabbs, apply_deferred)
material_library: self.material_library,
material_library_folder: self.material_library_folder.clone(),
material_library_cache: HashMap::new(),
})
.configure_sets(
Update,
(GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)
.chain()
.run_if(aabbs_enabled),
apply_deferred,
(
materials_inject,
check_for_material_loaded,
materials_inject2,
)
.chain()
.run_if(materials_library_enabled),
.after(GltfComponentsSet::Injection),
)
.chain()
.in_set(GltfBlueprintsSet::Spawn),
)
.add_systems(
Update,
(spawned_blueprint_post_process, apply_deferred)
.chain()
.in_set(GltfBlueprintsSet::AfterSpawn),
)
.add_systems(
Update,
(
trigger_instance_animation_markers_events,
trigger_blueprint_animation_markers_events,
),
);
.add_systems(
Update,
(
(
prepare_blueprints,
check_for_loaded,
spawn_from_blueprints,
apply_deferred,
)
.chain(),
(compute_scene_aabbs, apply_deferred)
.chain()
.run_if(aabbs_enabled),
apply_deferred,
(
materials_inject,
check_for_material_loaded,
materials_inject2,
)
.chain()
.run_if(materials_library_enabled),
)
.chain()
.in_set(GltfBlueprintsSet::Spawn),
)
.add_systems(
Update,
(spawned_blueprint_post_process, apply_deferred)
.chain()
.in_set(GltfBlueprintsSet::AfterSpawn),
)
.add_systems(
Update,
(
trigger_instance_animation_markers_events,
trigger_blueprint_animation_markers_events,
),
);
}
}

View File

@ -78,17 +78,78 @@ Use the default configuration:
ComponentsFromGltfPlugin::default()
```
Or disable the legacy mode: (enabled by default)
As of v0.6 Legacy mode has been removed , you can emulate it using a system that should run BEFORE bevy_gltf_components
```rust no run
if simplified_types {
if let TypeInfo::TupleStruct(info) = type_registration.type_info() {
// we handle tupple strucs with only one field differently, as Blender's custom properties with custom ui (float, int, bool, etc) always give us a tupple struct
if info.field_len() == 1 {
let field = info
.field_at(0)
.expect("we should always have at least one field here");
let field_name = field.type_path();
let mut formated = parsed_value.clone();
match field_name {
"f32" => {
formated = parsed_value.parse::<f32>().unwrap().to_string();
}
"f64" => {
formated = parsed_value.parse::<f64>().unwrap().to_string();
}
"u8" => {
formated = parsed_value.parse::<u8>().unwrap().to_string();
}
"u16" => {
formated = parsed_value.parse::<u16>().unwrap().to_string();
}
"u32" => {
formated = parsed_value.parse::<u32>().unwrap().to_string();
}
"u64" => {
formated = parsed_value.parse::<u64>().unwrap().to_string();
}
"u128" => {
formated = parsed_value.parse::<u128>().unwrap().to_string();
}
"glam::Vec2" => {
let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
formated = format!("(x:{},y:{})", parsed[0], parsed[1]);
}
"glam::Vec3" => {
let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
formated =
format!("(x:{},y:{},z:{})", parsed[0], parsed[1], parsed[2]);
}
"bevy_render::color::Color" => {
let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
if parsed.len() == 3 {
formated = format!(
"Rgba(red:{},green:{},blue:{}, alpha: 1.0)",
parsed[0], parsed[1], parsed[2]
);
}
if parsed.len() == 4 {
formated = format!(
"Rgba(red:{},green:{},blue:{}, alpha:{})",
parsed[0], parsed[1], parsed[2], parsed[3]
);
}
}
_ => {}
}
parsed_value = format!("({formated})");
}
}
if parsed_value.is_empty() {
parsed_value = "()".to_string();
}
}
```rust no_run
ComponentsFromGltfPlugin{legacy_mode: false}
```
You **need** to disable legacy mode if you want to use the [```bevy_components```](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/bevy_components) Blender addon + the [```bevy_registry_export crate```](https://crates.io/crates/bevy_registry_export) !
As it create custom properties that are writen in real **ron** file format
instead of a simplified version (the one in the legacy mode)
> Note: the legacy mode support will be dropped in future versions, and the default behaviour will be NO legacy mode
## SystemSet

View File

@ -10,13 +10,7 @@ pub use process_gltfs::*;
pub mod blender_settings;
use bevy::{
app::Startup,
ecs::{
component::Component,
reflect::ReflectComponent,
system::{Res, Resource},
},
log::warn,
ecs::{component::Component, reflect::ReflectComponent, system::Resource},
prelude::{App, IntoSystemConfigs, Plugin, SystemSet, Update},
reflect::Reflect,
};
@ -66,23 +60,13 @@ pub enum GltfComponentsSet {
}
#[derive(Clone, Resource)]
pub struct GltfComponentsConfig {
pub(crate) legacy_mode: bool,
}
pub struct GltfComponentsConfig {}
pub struct ComponentsFromGltfPlugin {
pub legacy_mode: bool,
}
pub struct ComponentsFromGltfPlugin {}
impl Default for ComponentsFromGltfPlugin {
fn default() -> Self {
Self { legacy_mode: true }
}
}
fn check_for_legacy_mode(gltf_components_config: Res<GltfComponentsConfig>) {
if gltf_components_config.legacy_mode {
warn!("using simplified component definitions is deprecated since 0.3, prefer defining components with real ron values (use the bevy_components tool for Blender for simplicity) ");
Self {}
}
}
@ -90,10 +74,7 @@ impl Plugin for ComponentsFromGltfPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(blender_settings::plugin)
.register_type::<GltfProcessed>()
.insert_resource(GltfComponentsConfig {
legacy_mode: self.legacy_mode,
})
.add_systems(Startup, check_for_legacy_mode)
.insert_resource(GltfComponentsConfig {})
.add_systems(
Update,
(add_components_from_gltf_extras).in_set(GltfComponentsSet::Injection),

View File

@ -13,7 +13,7 @@ use bevy::{
utils::HashMap,
};
use crate::{ronstring_to_reflect_component, GltfComponentsConfig, GltfProcessed};
use crate::{ronstring_to_reflect_component, GltfProcessed};
/// main function: injects components into each entity in gltf files that have `gltf_extras`, using reflection
pub fn add_components_from_gltf_extras(world: &mut World) {
@ -22,7 +22,7 @@ pub fn add_components_from_gltf_extras(world: &mut World) {
let mut entity_components: HashMap<Entity, Vec<(Box<dyn Reflect>, TypeRegistration)>> =
HashMap::new();
let gltf_components_config = world.resource::<GltfComponentsConfig>();
// let gltf_components_config = world.resource::<GltfComponentsConfig>();
for (entity, name, extra, parent) in extras.iter(world) {
debug!(
@ -33,11 +33,7 @@ pub fn add_components_from_gltf_extras(world: &mut World) {
let type_registry: &AppTypeRegistry = world.resource();
let type_registry = type_registry.read();
let reflect_components = ronstring_to_reflect_component(
&extra.value,
&type_registry,
gltf_components_config.legacy_mode,
);
let reflect_components = ronstring_to_reflect_component(&extra.value, &type_registry);
// we assign the components specified /xxx_components objects to their parent node
let mut target_entity = entity;

View File

@ -1,6 +1,6 @@
use bevy::log::{debug, warn};
use bevy::reflect::serde::UntypedReflectDeserializer;
use bevy::reflect::{Reflect, TypeInfo, TypeRegistration, TypeRegistry};
use bevy::reflect::{Reflect, TypeRegistration, TypeRegistry};
use bevy::utils::HashMap;
use ron::Value;
use serde::de::DeserializeSeed;
@ -10,7 +10,6 @@ use super::capitalize_first_letter;
pub fn ronstring_to_reflect_component(
ron_string: &str,
type_registry: &TypeRegistry,
simplified_types: bool,
) -> Vec<(Box<dyn Reflect>, TypeRegistration)> {
let lookup: HashMap<String, Value> = ron::from_str(ron_string).unwrap();
let mut components: Vec<(Box<dyn Reflect>, TypeRegistration)> = Vec::new();
@ -18,7 +17,7 @@ pub fn ronstring_to_reflect_component(
let type_string = key.replace("component: ", "").trim().to_string();
let capitalized_type_name = capitalize_first_letter(type_string.as_str());
let mut parsed_value: String;
let parsed_value: String;
match value.clone() {
Value::String(str) => {
parsed_value = str;
@ -30,72 +29,7 @@ pub fn ronstring_to_reflect_component(
type_registry.get_with_short_type_path(capitalized_type_name.as_str())
{
debug!("TYPE INFO {:?}", type_registration.type_info());
if simplified_types {
if let TypeInfo::TupleStruct(info) = type_registration.type_info() {
// we handle tupple strucs with only one field differently, as Blender's custom properties with custom ui (float, int, bool, etc) always give us a tupple struct
if info.field_len() == 1 {
let field = info
.field_at(0)
.expect("we should always have at least one field here");
let field_name = field.type_path();
let mut formated = parsed_value.clone();
match field_name {
"f32" => {
formated = parsed_value.parse::<f32>().unwrap().to_string();
}
"f64" => {
formated = parsed_value.parse::<f64>().unwrap().to_string();
}
"u8" => {
formated = parsed_value.parse::<u8>().unwrap().to_string();
}
"u16" => {
formated = parsed_value.parse::<u16>().unwrap().to_string();
}
"u32" => {
formated = parsed_value.parse::<u32>().unwrap().to_string();
}
"u64" => {
formated = parsed_value.parse::<u64>().unwrap().to_string();
}
"u128" => {
formated = parsed_value.parse::<u128>().unwrap().to_string();
}
"glam::Vec2" => {
let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
formated = format!("(x:{},y:{})", parsed[0], parsed[1]);
}
"glam::Vec3" => {
let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
formated =
format!("(x:{},y:{},z:{})", parsed[0], parsed[1], parsed[2]);
}
"bevy_render::color::Color" => {
let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
if parsed.len() == 3 {
formated = format!(
"Rgba(red:{},green:{},blue:{}, alpha: 1.0)",
parsed[0], parsed[1], parsed[2]
);
}
if parsed.len() == 4 {
formated = format!(
"Rgba(red:{},green:{},blue:{}, alpha:{})",
parsed[0], parsed[1], parsed[2], parsed[3]
);
}
}
_ => {}
}
parsed_value = format!("({formated})");
}
}
if parsed_value.is_empty() {
parsed_value = "()".to_string();
}
}
let ron_string = format!(
"{{ \"{}\":{} }}",
type_registration.type_info().type_path(),

View File

@ -100,8 +100,6 @@ fn main() {
All examples are here:
> the examples use ```bevy_gltf_blueprints``` with the **legacy_mode** set to **FALSE** as the new custom properties generated by the Blender add-on require newer/ non legacy logic.
- https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_registry_export/basic

View File

@ -11,7 +11,6 @@ impl Plugin for CorePlugin {
..Default::default()
},
BlueprintsPlugin {
legacy_mode: false,
library_folder: "models/library".into(),
format: GltfFormat::GLB,
aabbs: true,

View File

@ -2960,6 +2960,22 @@
"type": "object",
"typeInfo": "Struct"
},
"bevy_example::dupe_components::EnumTest": {
"isComponent": true,
"isResource": false,
"oneOf": [
"Metal",
"Wood",
"Rock",
"Cloth",
"Squishy",
"None"
],
"short_name": "EnumTest",
"title": "bevy_example::dupe_components::EnumTest",
"type": "string",
"typeInfo": "Enum"
},
"bevy_example::game::animation::Marker1": {
"additionalProperties": false,
"isComponent": true,

View File

@ -8,7 +8,6 @@ impl Plugin for CorePlugin {
app.add_plugins((
ExportRegistryPlugin::default(),
BlueprintsPlugin {
legacy_mode: false,
library_folder: "blueprints".into(),
format: GltfFormat::GLB,
material_library: true,

View File

@ -0,0 +1,13 @@
use bevy::prelude::*;
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub enum EnumTest {
Metal,
Wood,
Rock,
Cloth,
Squishy,
#[default]
None,
}

View File

@ -7,6 +7,7 @@ use crate::core::*;
mod game;
use game::*;
mod dupe_components;
mod test_components;
use test_components::*;

View File

@ -1,3 +1,4 @@
use crate::dupe_components;
use bevy::{
pbr::{ExtendedMaterial, MaterialExtension},
prelude::*,
@ -164,6 +165,7 @@ impl Plugin for ComponentsTestPlugin {
.register_type::<TupleVec2>()
.register_type::<TupleVec3>()
.register_type::<EnumTest>()
.register_type::<dupe_components::EnumTest>()
.register_type::<TupleTestColor>()
.register_type::<TupleVec>()
.register_type::<Vec<String>>()

Binary file not shown.

View File

@ -276,14 +276,8 @@ given object is located)
> IMPORTANT !! use this if you have previously used v0.1 , as v0.2 had a breaking change, that makes it **necessary** to use this **once** to upgrade the UI data
## Additional important information
- for the components to work correctly with [```bevy_gltf_components```](https://crates.io/crates/bevy_gltf_components) or [```bevy_gltf_blueprints```](https://crates.io/crates/bevy_gltf_blueprints) you will need to set the ```legacy_mode``` for those plugins to **FALSE**
as the component data generated by this add on is a complete, clean **ron** data that is incompatible with the previous (legacy versions).
Please see the documentation of those crates for more information.
> Note: the legacy mode support will be dropped in future versions, and the default behaviour will be NO legacy mode
> Note: the legacy mode support has been removed since version
## Examples

View File

@ -115,11 +115,11 @@ UI:
- [x] check if output "string" in custom properties are correct
- gltf_auto_export
- [ ] add support for "enabled" flag
- [x] add support for "enabled" flag
- [ ] add special components
- "AutoExport" => Needed
- "Dynamic" ? naah wait that should be exported by the Bevy side
- [ ] filter out Components_meta ??
- [x] filter out Components_meta ??
- [x] add legacy mode to the persisted parameters
- bevy_gltf_components:

View File

@ -12,14 +12,26 @@ class ComponentDefinitionsList(bpy.types.PropertyGroup):
items = []
type_infos = context.window_manager.components_registry.type_infos
short_names = context.window_manager.components_registry.short_names_to_long_names
for short_name in sorted(short_names.keys()):
"""for short_name in sorted(short_names.keys()):
long_name = short_names[short_name]
definition = type_infos[long_name]
is_component = definition['isComponent'] if "isComponent" in definition else False
if self.filter in short_name and is_component:
if not 'Handle' in short_name and not "Cow" in short_name and not "AssetId" in short_name and short_name not in self.exclude: # FIXME: hard coded, seems wrong
items.append((long_name, short_name, long_name))"""
for long_name in type_infos.keys():
definition = type_infos[long_name]
short_name = definition["short_name"]
is_component = definition['isComponent'] if "isComponent" in definition else False
if self.filter in short_name and is_component:
if not 'Handle' in short_name and not "Cow" in short_name and not "AssetId" in short_name and short_name not in self.exclude: # FIXME: hard coded, seems wrong
items.append((long_name, short_name, long_name))
items.sort(key=lambda a: a[1])
return items
@classmethod

View File

@ -72,11 +72,13 @@ def get_component_metadata_by_short_name(object, short_name):
# remove no longer valid metadata from object
def cleanup_invalid_metadata(object):
bevy_components = json.loads(object['bevy_components']) if 'bevy_components' in object else {}
components_metadata = object.components_meta.components
to_remove = []
for index, component_meta in enumerate(components_metadata):
short_name = component_meta.name
if short_name not in object.keys():
long_name = component_meta.long_name
if long_name not in bevy_components.keys():
print("component:", short_name, "present in metadata, but not in object")
to_remove.append(index)
for index in to_remove:
@ -131,6 +133,20 @@ def add_metadata_to_components_without_metadata(object):
upsert_component_in_object(object, component_name, registry)
import json
def inject_component(object, long_name, value):
if not 'bevy_components' in object:
object['bevy_components'] = '{}'
previous = json.loads(object['bevy_components'])
previous[long_name] = value
object['bevy_components'] = json.dumps(previous)
#object['bevy_components'][long_name] = value # Sigh, this does not work, hits Blender's 63 char length limit
def bla_component(object, long_name):
if 'bevy_components' in object:
current = json.loads(object['bevy_components'])
del current[long_name]
object['bevy_components'] = json.dumps(current)
# adds a component to an object (including metadata) using the provided component definition & optional value
def add_component_to_object(object, component_definition, value=None):
@ -138,13 +154,13 @@ def add_component_to_object(object, component_definition, value=None):
if object is not None:
# print("add_component_to_object", component_definition)
long_name = component_definition["title"]
short_name = component_definition["short_name"]
registry = bpy.context.window_manager.components_registry
if not registry.has_type_infos():
raise Exception('registry type infos have not been loaded yet or are missing !')
definition = registry.type_infos[long_name]
print("HEAAAY", value)
# now we use our pre_generated property groups to set the initial value of our custom property
(_, propertyGroup) = upsert_component_in_object(object, component_name=short_name, registry=registry)
(_, propertyGroup) = upsert_component_in_object(object, long_name=long_name, registry=registry)
if value == None:
value = property_group_value_to_custom_property_value(propertyGroup, definition, registry, None)
else: # we have provided a value, that is a raw , custom property value, to set the value of the propertyGroup
@ -152,22 +168,25 @@ def add_component_to_object(object, component_definition, value=None):
property_group_value_from_custom_property_value(propertyGroup, definition, registry, value)
del object["__disable__update"]
object[short_name] = value
ping_depsgraph_update(object)
# object[short_name] = value
print("ADDING VAALUEEE", value)
inject_component(object, long_name, value)
#ping_depsgraph_update(object)
def upsert_component_in_object(object, component_name, registry):
def upsert_component_in_object(object, long_name, registry):
# print("upsert_component_in_object", object, "component name", component_name)
# TODO: upsert this part too ?
target_components_metadata = object.components_meta.components
component_definition = find_component_definition_from_short_name(component_name)
print("target_components_metadata", target_components_metadata)
component_definition = registry.type_infos.get(long_name, None)
if component_definition != None:
short_name = component_definition["short_name"]
long_name = component_definition["title"]
property_group_name = registry.get_propertyGroupName_from_shortName(short_name)
property_group_name = registry.get_propertyGroupName_from_longName(long_name)
propertyGroup = None
component_meta = next(filter(lambda component: component["name"] == short_name, target_components_metadata), None)
component_meta = next(filter(lambda component: component["long_name"] == long_name, target_components_metadata), None)
if not component_meta:
component_meta = target_components_metadata.add()
component_meta.name = short_name
@ -285,7 +304,7 @@ def apply_customProperty_values_to_object_propertyGroups(object):
# removes the given component from the object: removes both the custom property and the matching metadata from the object
def remove_component_from_object(object, component_name):
del object[component_name]
bla_component(object, component_name)
components_metadata = getattr(object, "components_meta", None)
if components_metadata == None:
@ -294,8 +313,8 @@ def remove_component_from_object(object, component_name):
components_metadata = components_metadata.components
to_remove = []
for index, component_meta in enumerate(components_metadata):
short_name = component_meta.name
if short_name == component_name:
long_name = component_meta.long_name
if long_name == component_name:
to_remove.append(index)
break
for index in to_remove:

View File

@ -114,7 +114,7 @@ class RemoveComponentOperator(Operator):
else:
object = bpy.data.objects[self.object_name]
print("removing component ", self.component_name, "from object '"+object.name+"'")
if object is not None and self.component_name in object:
if object is not None and 'bevy_components' in object and self.component_name in object['bevy_components']:
remove_component_from_object(object, self.component_name)
else:
self.report({"ERROR"}, "The object/ component to remove ("+ self.component_name +") does not exist")
@ -128,7 +128,7 @@ class RemoveComponentFromAllObjectsOperator(Operator):
bl_options = {"UNDO"}
component_name: StringProperty(
name="component name",
name="component name (long name)",
description="component to delete",
) # type: ignore

View File

@ -151,11 +151,15 @@ class BEVY_COMPONENTS_PT_ComponentsPanel(bpy.types.Panel):
components_in_object = object.components_meta.components
for component_name in sorted(dict(object)) : # sorted by component name, practical
components_bla = json.loads(object["bevy_components"]) if "bevy_components" in object else '{}'
#print("components_names", dict(components_bla).keys())
for component_name in sorted(dict(components_bla)) : # sorted by component name, practical
#print("component_name", component_name)
if component_name == "components_meta":
continue
# anything withouth metadata gets skipped, we only want to see real components, not all custom props
component_meta = next(filter(lambda component: component["name"] == component_name, components_in_object), None)
component_meta = next(filter(lambda component: component["long_name"] == component_name, components_in_object), None)
if component_meta == None:
continue
@ -173,9 +177,13 @@ class BEVY_COMPONENTS_PT_ComponentsPanel(bpy.types.Panel):
row.label(text=component_name)
# we fetch the matching ui property group
root_propertyGroup_name = registry.get_propertyGroupName_from_shortName(component_name)
root_propertyGroup_name = registry.get_propertyGroupName_from_longName(component_name)
print("root_propertyGroup_name", root_propertyGroup_name)
print("component_meta", component_meta, component_invalid)
if root_propertyGroup_name:
propertyGroup = getattr(component_meta, root_propertyGroup_name, None)
print("propertyGroup", propertyGroup)
if propertyGroup:
# if the component has only 0 or 1 field names, display inline, otherwise change layout
single_field = len(propertyGroup.field_names) < 2

View File

@ -74,7 +74,7 @@ def process_component(registry, definition, update, extras=None, nesting = []):
-BasicTest => the registration & update callback of this one overwrites the first "basicTest"
have not found a cleaner workaround so far
"""
property_group_name = registry.generate_propGroup_name(nesting, short_name)
property_group_name = registry.generate_propGroup_name(nesting, short_name, component_name)
(property_group_pointer, property_group_class) = property_group_from_infos(property_group_name, property_group_params)
# add our component propertyGroup to the registry
registry.register_component_propertyGroup(property_group_name, property_group_pointer)

View File

@ -244,6 +244,7 @@ class ComponentsRegistry(PropertyGroup):
# cleanup previous data if any
self.propGroupIdCounter = 0
self.short_names_to_propgroup_names.clear()
self.long_names_to_propgroup_names.clear()
self.missing_types_list.clear()
self.type_infos.clear()
self.type_infos_missing.clear()
@ -330,10 +331,11 @@ class ComponentsRegistry(PropertyGroup):
default=0
) # type: ignore
short_names_to_propgroup_names = {}
short_names_to_propgroup_names = {} # TODO; double check if needed, remove otherwise
long_names_to_propgroup_names = {}
# generate propGroup name from nesting level & shortName: each shortName + nesting is unique
def generate_propGroup_name(self, nesting, shortName):
def generate_propGroup_name(self, nesting, shortName, longName):
#print("gen propGroup name for", shortName, nesting)
#if shortName in self.short_names_to_propgroup_names and len(nesting) == 0:
# return self.get_propertyGroupName_from_shortName(shortName)
@ -342,13 +344,22 @@ class ComponentsRegistry(PropertyGroup):
propGroupIndex = str(self.propGroupIdCounter)
propGroupName = propGroupIndex + "_ui"
key = str(nesting) + shortName if len(nesting) > 0 else shortName
self.short_names_to_propgroup_names[key] = propGroupName
#
"""key = str(nesting) + shortName if len(nesting) > 0 else shortName
self.short_names_to_propgroup_names[key] = propGroupName"""
# FIXME:
key = str(nesting) + longName if len(nesting) > 0 else longName
self.long_names_to_propgroup_names[longName] = propGroupName
return propGroupName
def get_propertyGroupName_from_shortName(self, shortName):
return self.short_names_to_propgroup_names.get(shortName, None)
def get_propertyGroupName_from_longName(self, longName):
return self.long_names_to_propgroup_names.get(longName, None)
###########
"""

View File

@ -120,12 +120,6 @@ This issue has been resolved in v0.9.
- materials path: where to export materials to
- Legacy mode for bevy: the export of custom properties is slightly different
when using bevy_gltf_components or bevy_gltf_blueprints with ```legacy_mode``` turned on (the default currently), toggle this on to keep using the older variant
> tldr: legacy mode in this add on should match your use of legacy mode on the Bevy side
> if you use the ```bevy_components``` add-on **legacy mode** should be turned **OFF**
* and your standard gltf export parameters in the **gltf** panel
![blender addon use2](./docs/blender_addon_use2.png)

View File

@ -1,12 +1,9 @@
import json
import os
from types import SimpleNamespace
import bpy
from bpy.types import (PropertyGroup)
from bpy.props import (PointerProperty, IntProperty, StringProperty)
from .did_export_settings_change import did_export_settings_change
from .get_blueprints_to_export import get_blueprints_to_export
from ..constants import TEMPSCENE_PREFIX
@ -158,47 +155,6 @@ class AutoExportTracker(PropertyGroup):
# keep it simple, just use Simplenamespace for compatibility with the rest of our code
# TODO: debounce
"""export_settings_changed = did_export_settings_change()
tmp = {}
for k in AutoExportGltfAddonPreferences.__annotations__:
item = AutoExportGltfAddonPreferences.__annotations__[k]
default = item.keywords.get('default', None)
tmp[k] = default
auto_settings = get_auto_exporter_settings()
for k in auto_settings:
tmp[k] = auto_settings[k]
tmp['__annotations__'] = tmp
# path to the current blend file
file_path = bpy.data.filepath
# Get the folder
folder_path = os.path.dirname(file_path)
export_output_folder =tmp["export_output_folder"]
export_models_path = os.path.join(folder_path, export_output_folder)
export_blueprints_path = os.path.join(folder_path, export_output_folder, tmp["export_blueprints_path"]) if tmp["export_blueprints_path"] != '' else folder_path
tmp["export_blueprints_path"] = export_blueprints_path
tmp["export_models_path"] = export_models_path
addon_prefs = SimpleNamespace(**tmp)
#print("cls.changed_objects_per_scene", cls.changed_objects_per_scene)
(collections, collections_to_export, internal_collections, collections_per_scene) = get_blueprints_to_export(cls.changed_objects_per_scene, export_settings_changed, addon_prefs)
#print("collections to export", collections_to_export)
try:
# we save this list of collections in the context
bpy.context.window_manager.exportedCollections.clear()
#TODO: add error handling for this
for collection_name in collections_to_export:
ui_info = bpy.context.window_manager.exportedCollections.add()
ui_info.name = collection_name
except Exception as error:
pass
#self.report({"ERROR"}, "Failed to populate list of exported collections/blueprints")
"""
"""depsgraph = bpy.context.evaluated_depsgraph_get()
for update in depsgraph.updates:
print("update", update)"""
def disable_change_detection(self):
#print("disable change detection")
self.change_detection_enabled = False

View File

@ -6,6 +6,8 @@ import shutil
import pathlib
import mathutils
from .test_helpers import prepare_auto_export, run_auto_export_and_compare
@pytest.fixture
def setup_data(request):
print("\nSetting up resources...")
@ -56,85 +58,6 @@ def setup_data(request):
return None
def prepare_auto_export(auto_export_overrides={}):
# with change detection
# first, configure things
# we use the global settings for that
export_props = {
"main_scene_names" : ['World'],
"library_scene_names": ['Library'],
**auto_export_overrides
}
# store settings for the auto_export part
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
stored_auto_settings.clear()
stored_auto_settings.write(json.dumps(export_props))
gltf_settings = {
"export_animations": False,
"export_optimize_animation_size": False
}
# and store settings for the gltf part
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
stored_gltf_settings.clear()
stored_gltf_settings.write(json.dumps(gltf_settings))
def run_auto_export(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_materials_library=False
)
levels_path = setup_data["levels_path"]
level_file_paths = list(map(lambda file_name: os.path.join(levels_path, file_name), sorted(os.listdir(levels_path)))) if os.path.exists(levels_path) else []
blueprints_path = setup_data["blueprints_path"]
blueprints_file_paths = list(map(lambda file_name: os.path.join(blueprints_path, file_name), sorted(os.listdir(blueprints_path)))) if os.path.exists(blueprints_path) else []
modification_times = list(map(lambda file_path: os.path.getmtime(file_path), blueprints_file_paths + level_file_paths))
# assert os.path.exists(world_file_path) == True
mapped_files_to_timestamps_and_index = {}
for (index, file_path) in enumerate(blueprints_file_paths + level_file_paths):
file_path = pathlib.Path(file_path).stem
mapped_files_to_timestamps_and_index[file_path] = (modification_times[index], index)
return (modification_times, mapped_files_to_timestamps_and_index)
def run_auto_export_and_compare(setup_data, changes, expected_changed_files = []):
(modification_times_first, mapped ) = run_auto_export(setup_data)
for index, change in enumerate(changes):
change()
(modification_times, mapped ) = run_auto_export(setup_data)
changed_files = expected_changed_files[index]
changed_file_indices = [mapped[changed_file][1] for changed_file in changed_files]
#print("changed files", changed_files, changed_file_indices, "mapped", mapped)
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in changed_file_indices]
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in changed_file_indices]
print("other_files_modification_times_new ", other_files_modification_times)
print("other_files_modification_times_first", other_files_modification_times_first)
for changed_file_index in changed_file_indices:
#print("modification_times_new [changed_file_index]", modification_times[changed_file_index])
#print("modification_times_first[changed_file_index]", modification_times_first[changed_file_index])
if changed_file_index in modification_times_first and changed_file_index in modification_times:
assert modification_times[changed_file_index] != modification_times_first[changed_file_index], f"failure in change: {index}, at file {changed_file_index}"
# TODO: we should throw an error in the "else" case ?
assert other_files_modification_times == other_files_modification_times_first , f"failure in change: {index}"
# reset the comparing
modification_times_first = modification_times
def test_export_change_tracking_custom_properties(setup_data):
# set things up
prepare_auto_export()
@ -185,7 +108,7 @@ def test_export_change_tracking_custom_properties_collection_instances_combine_m
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change, second_change, third_change, fourth_change],
expected_changed_files = [[], ["World"], ["World"], ["World"]] # only the "world" file should have changed
expected_changed_files = [[], ["World"], ["World","Blueprint1"], ["World"]] # only the "world" file should have changed
)

View File

@ -4,18 +4,38 @@ import json
import pytest
import shutil
from .test_helpers import prepare_auto_export
@pytest.fixture
def setup_data(request):
print("\nSetting up resources...")
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
blueprints_path = os.path.join(assets_root_path, "blueprints")
levels_path = os.path.join(assets_root_path, "levels")
models_path = os.path.join(assets_root_path, "models")
materials_path = os.path.join(assets_root_path, "materials")
#other_materials_path = os.path.join("../../testing", "other_materials")
yield {
"root_path": root_path,
"models_path": models_path,
"blueprints_path": blueprints_path,
"levels_path": levels_path,
"materials_path":materials_path
}
def finalizer():
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
models_path = os.path.join(assets_root_path, "models")
materials_path = os.path.join(assets_root_path, "materials")
#other_materials_path = os.path.join("../../testing", "other_materials")
print("\nPerforming teardown...")
if os.path.exists(blueprints_path):
shutil.rmtree(blueprints_path)
if os.path.exists(levels_path):
shutil.rmtree(levels_path)
if os.path.exists(models_path):
shutil.rmtree(models_path)
@ -49,11 +69,7 @@ def setup_data(request):
- removes generated files
"""
def test_export_no_parameters(setup_data):
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
models_path = os.path.join(assets_root_path, "models")
auto_export_operator = bpy.ops.export_scenes.auto_gltf
# make sure to clear any parameters first
@ -61,23 +77,20 @@ def test_export_no_parameters(setup_data):
stored_auto_settings.clear()
stored_auto_settings.write(json.dumps({}))
# first test exporting withouth any parameters set, this should not export anything
# first test exporting without any parameters set, this should not export anything
auto_export_operator(
auto_export=True,
direct_mode=True,
export_materials_library=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_materials_library=True
)
world_file_path = os.path.join(models_path, "World.glb")
world_file_path = os.path.join(setup_data["levels_path"], "World.glb")
assert os.path.exists(world_file_path) != True
def test_export_auto_export_parameters_only(setup_data):
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
models_path = os.path.join(assets_root_path, "models")
auto_export_operator = bpy.ops.export_scenes.auto_gltf
export_props = {
"main_scene_names" : ['World'],
"library_scene_names": ['Library'],
@ -91,17 +104,15 @@ def test_export_auto_export_parameters_only(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_materials_library=True
)
world_file_path = os.path.join(models_path, "World.glb")
world_file_path = os.path.join(setup_data["levels_path"], "World.glb")
assert os.path.exists(world_file_path) == True
def test_export_changed_parameters(setup_data):
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
models_path = os.path.join(assets_root_path, "models")
auto_export_operator = bpy.ops.export_scenes.auto_gltf
# with change detection
@ -129,27 +140,26 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_materials_library=True
)
world_file_path = os.path.join(models_path, "World.glb")
world_file_path = os.path.join(setup_data["levels_path"], "World.glb")
assert os.path.exists(world_file_path) == True
models_library_path = os.path.join(models_path, "library")
model_library_file_paths = list(map(lambda file_name: os.path.join(models_library_path, file_name), sorted(os.listdir(models_library_path))))
blueprints_path = setup_data["blueprints_path"]
model_library_file_paths = list(map(lambda file_name: os.path.join(blueprints_path, file_name), sorted(os.listdir(blueprints_path))))
modification_times_first = list(map(lambda file_path: os.path.getmtime(file_path), model_library_file_paths))
print("files", model_library_file_paths)
print("mod times", modification_times_first)
# export again, with no param changes: this should NOT export anything again, ie, modification times should be the same
print("second export")
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -174,6 +184,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -189,6 +200,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -217,6 +229,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -232,6 +245,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,

View File

@ -11,15 +11,34 @@ def setup_data(request):
print("\nSetting up resources...")
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
blueprints_path = os.path.join(assets_root_path, "blueprints")
levels_path = os.path.join(assets_root_path, "levels")
models_path = os.path.join(assets_root_path, "models")
materials_path = os.path.join(assets_root_path, "materials")
other_materials_path = os.path.join(assets_root_path, "other_materials")
yield {"root_path": root_path, "assets_root_path": assets_root_path, "models_path": models_path, "materials_path": materials_path, "other_materials_path": other_materials_path}
other_blueprints_path = os.path.join(assets_root_path, "other_blueprints")
yield {
"root_path": root_path,
"models_path": models_path,
"blueprints_path": blueprints_path,
"levels_path": levels_path,
"materials_path":materials_path,
"other_materials_path":other_materials_path,
"other_blueprints_path":other_blueprints_path
}
def finalizer():
print("\nPerforming teardown...")
if os.path.exists(blueprints_path):
shutil.rmtree(blueprints_path)
if os.path.exists(levels_path):
shutil.rmtree(levels_path)
if os.path.exists(models_path):
shutil.rmtree(models_path)
@ -29,6 +48,9 @@ def setup_data(request):
if os.path.exists(other_materials_path):
shutil.rmtree(other_materials_path)
if os.path.exists(other_blueprints_path):
shutil.rmtree(other_blueprints_path)
request.addfinalizer(finalizer)
@ -58,12 +80,13 @@ def test_export_do_not_export_blueprints(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_output_folder="./models",
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="assets/models",
export_scene_settings=True,
export_blueprints=False,
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == False
assert os.path.exists(os.path.join(setup_data["blueprints_path"],"Blueprint1.glb")) == False
orphan_data = get_orphan_data()
assert len(orphan_data) == 0
@ -84,13 +107,14 @@ def test_export_custom_blueprints_path(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_blueprints_path = "another_library_path"
export_blueprints_path = "assets/other_blueprints"
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "another_library_path", "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["levels_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["root_path"],"assets", "other_blueprints", "Blueprint1.glb")) == True
assert len(get_orphan_data()) == 0
def test_export_materials_library(setup_data):
@ -109,13 +133,14 @@ def test_export_materials_library(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_materials_library = True
)
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["materials_path"], "testing_materials_library.glb")) == True
assert len(get_orphan_data()) == 0
@ -135,19 +160,20 @@ def test_export_materials_library_custom_path(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_materials_library = True,
export_materials_path="other_materials"
export_materials_path="assets/other_materials"
)
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["materials_path"], "testing_materials_library.glb")) == False
assert os.path.exists(os.path.join(setup_data["other_materials_path"], "testing_materials_library.glb")) == True
assert len(get_orphan_data()) == 0
def test_export_collection_instances_combine_mode(setup_data): # TODO: change & check this
def test_export_collection_instances_combine_mode(setup_data): # There is more in depth testing of this in the "change_tracking" tests
auto_export_operator = bpy.ops.export_scenes.auto_gltf
# first, configure things
@ -166,13 +192,14 @@ def test_export_collection_instances_combine_mode(setup_data): # TODO: change &
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_blueprints=True,
collection_instances_combine_mode = 'Embed'
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "World_dynamic.glb")) == False
assert os.path.exists(os.path.join(setup_data["levels_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["levels_path"], "World_dynamic.glb")) == False
assert len(get_orphan_data()) == 0
@ -192,17 +219,18 @@ def test_export_do_not_export_marked_assets(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_marked_assets = False
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint2.glb")) == False
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint3.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint4_nested.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint5.glb")) == False
assert os.path.exists(os.path.join(setup_data["levels_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"],"Blueprint2.glb")) == False
assert os.path.exists(os.path.join(setup_data["blueprints_path"],"Blueprint3.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"],"Blueprint4_nested.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"],"Blueprint5.glb")) == False
assert len(get_orphan_data()) == 0
@ -225,14 +253,15 @@ def test_export_separate_dynamic_and_static_objects(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_separate_dynamic_and_static_objects = True
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "World_dynamic.glb")) == True
assert os.path.exists(os.path.join(setup_data["levels_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["levels_path"], "World_dynamic.glb")) == True
assert len(get_orphan_data()) == 0
@ -252,11 +281,12 @@ def test_export_should_not_generate_orphan_data(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=False,
export_blueprints=True,
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == False
assert os.path.exists(os.path.join(setup_data["levels_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"],"Blueprint1.glb")) == True
assert len(get_orphan_data()) == 0

View File

@ -0,0 +1,78 @@
import bpy
import os
import json
import pathlib
def prepare_auto_export(auto_export_overrides={}, gltf_export_settings = {"export_animations": False, "export_optimize_animation_size": False}):
# with change detection
# first, configure things
# we use the global settings for that
export_props = {
"main_scene_names" : ['World'],
"library_scene_names": ['Library'],
**auto_export_overrides
}
# store settings for the auto_export part
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
stored_auto_settings.clear()
stored_auto_settings.write(json.dumps(export_props))
gltf_settings = gltf_export_settings
# and store settings for the gltf part
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
stored_gltf_settings.clear()
stored_gltf_settings.write(json.dumps(gltf_settings))
def run_auto_export(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
export_materials_library=False
)
levels_path = setup_data["levels_path"]
level_file_paths = list(map(lambda file_name: os.path.join(levels_path, file_name), sorted(os.listdir(levels_path)))) if os.path.exists(levels_path) else []
blueprints_path = setup_data["blueprints_path"]
blueprints_file_paths = list(map(lambda file_name: os.path.join(blueprints_path, file_name), sorted(os.listdir(blueprints_path)))) if os.path.exists(blueprints_path) else []
modification_times = list(map(lambda file_path: os.path.getmtime(file_path), blueprints_file_paths + level_file_paths))
# assert os.path.exists(world_file_path) == True
mapped_files_to_timestamps_and_index = {}
for (index, file_path) in enumerate(blueprints_file_paths + level_file_paths):
file_path = pathlib.Path(file_path).stem
mapped_files_to_timestamps_and_index[file_path] = (modification_times[index], index)
return (modification_times, mapped_files_to_timestamps_and_index)
def run_auto_export_and_compare(setup_data, changes, expected_changed_files = []):
(modification_times_first, mapped ) = run_auto_export(setup_data)
for index, change in enumerate(changes):
change()
(modification_times, mapped ) = run_auto_export(setup_data)
changed_files = expected_changed_files[index]
changed_file_indices = [mapped[changed_file][1] for changed_file in changed_files]
print("changed files", changed_files, changed_file_indices, "mapped", mapped)
other_files_modification_times = [value for index, value in enumerate(modification_times) if index not in changed_file_indices]
other_files_modification_times_first = [value for index, value in enumerate(modification_times_first) if index not in changed_file_indices]
print("other_files_modification_times_new ", other_files_modification_times)
print("other_files_modification_times_first", other_files_modification_times_first)
for changed_file_index in changed_file_indices:
#print("modification_times_new [changed_file_index]", modification_times[changed_file_index])
#print("modification_times_first[changed_file_index]", modification_times_first[changed_file_index])
if changed_file_index in modification_times_first and changed_file_index in modification_times:
assert modification_times[changed_file_index] != modification_times_first[changed_file_index], f"failure in change: {index}, at file {changed_file_index}"
# TODO: we should throw an error in the "else" case ?
assert other_files_modification_times == other_files_modification_times_first , f"failure in change: {index}"
# reset the comparing
modification_times_first = modification_times

View File

@ -47,6 +47,12 @@
- [ ] update cleanup_materials
- [x] remove legacy mode
- [x] from auto_export
- [x] from rust code
- [x] from examples
- [x] added notes & workaround information in docs
- [ ] remove bulk of tracker related code
- [ ] clean up
- [x] split up change detection in settings to its own panel

View File

@ -58,7 +58,7 @@ class GLTF_PT_auto_export_changes_list(bpy.types.Panel):
class GLTF_PT_auto_export_blueprints_list(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Blueprints to export"
bl_label = "Blueprints"
bl_parent_id = "GLTF_PT_auto_export_SidePanel"
bl_options = {'DEFAULT_CLOSED'}