# Animation example/demo Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created. There is almost no boilerplate, other than setting up ```Bevy_gltf_blueprints``` If you want to jump straight to controlling the imported animations, jump to : []('./src/game/in_game.rs#86') ## Running this example ``` cargo run --features bevy/dynamic_linking ```