use bevy::prelude::*; use crate::{assets::GameAssets, state::{InAppRunning, GameState}}; use bevy_gltf_blueprints::GameWorldTag; pub fn setup_game( mut commands: Commands, game_assets: Res, mut next_game_state: ResMut>, ) { println!("setting up all stuff"); commands.insert_resource(AmbientLight { color: Color::WHITE, brightness: 0.2, }); // here we actually spawn our game world/level commands.spawn(( SceneBundle { scene: game_assets.world.clone(), ..default() }, bevy::prelude::Name::from("world"), GameWorldTag, InAppRunning )); next_game_state.set(GameState::InGame) }