import bpy import json from ..assets.asset_helpers import get_user_assets, get_generated_assets from ..assets.ui import draw_assets def draw_blueprints(layout, name, title, generated_assets): nesting_indent = 0.05 number_of_generated_assets = len(generated_assets) header, panel = layout.panel(f"assets{name}", default_closed=True) header.label(text=title + f"({number_of_generated_assets})", icon="XRAY") if panel: for asset in generated_assets: row = panel.row() split = row.split(factor=nesting_indent) col = split.column() col.label(text=" ") col = split.column() sub_header, sub_panel = col.panel(f"assets_sub{asset.name}", default_closed=False) sub_header.label(text=f"{asset.name} ({asset.path})", icon="XRAY") if sub_panel: sub_panel.label(text=" some stuff") class GLTF_PT_auto_export_blueprints_list(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Blueprints" bl_parent_id = "BLENVY_PT_SidePanel" bl_options = {'DEFAULT_CLOSED','HIDE_HEADER'} @classmethod def poll(cls, context): return context.window_manager.blenvy.mode == 'BLUEPRINTS' if 'blenvy' in context.window_manager else False def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. asset_registry = context.window_manager.assets_registry blueprint_registry = context.window_manager.blueprints_registry blueprint_registry.refresh_blueprints() for blueprint in blueprint_registry.blueprints_data.blueprints: header, panel = layout.box().panel(f"blueprint_assets{blueprint.name}", default_closed=True) if header: header.label(text=blueprint.name, icon="XRAY") header.prop(blueprint.collection, "always_export") if blueprint.local: select_blueprint = header.operator(operator="blueprint.select", text="", icon="RESTRICT_SELECT_OFF") if blueprint.collection and blueprint.collection.name: select_blueprint.blueprint_collection_name = blueprint.collection.name select_blueprint.blueprint_scene_name = blueprint.scene.name if panel: split = panel.split(factor=0.005) col = split.column() col.label(text=" ") col = split.column() if blueprint.local: user_assets = get_user_assets(blueprint.collection) generated_assets = get_generated_assets(blueprint.collection) draw_assets(layout=col, name=blueprint.name, title="Assets", asset_registry=asset_registry, user_assets=user_assets, generated_assets=generated_assets, target_type="BLUEPRINT", target_name=blueprint.name) else: user_assets = get_user_assets(blueprint.collection) generated_assets = get_generated_assets(blueprint.collection) draw_assets(layout=col, name=blueprint.name, title="Assets", asset_registry=asset_registry, user_assets=user_assets, generated_assets=generated_assets, target_type="BLUEPRINT", target_name=blueprint.name, editable=False) panel.label(text="External")