import json import bpy from bpy_types import (UIList) from bpy.props import (StringProperty) from ..components.operators import OT_rename_component, RemoveComponentFromAllObjectsOperator, RemoveComponentOperator from .operators import( COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT, OT_OpenFilebrowser, OT_select_component_name_to_replace, OT_select_object, ReloadRegistryOperator, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL, COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT) class BEVY_COMPONENTS_PT_Configuration(bpy.types.Panel): bl_idname = "BEVY_COMPONENTS_PT_Configuration" bl_label = "Configuration" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Bevy Components" bl_context = "objectmode" bl_parent_id = "BEVY_COMPONENTS_PT_MainPanel" bl_options = {'DEFAULT_CLOSED'} bl_description = "list of missing/unregistered type from the bevy side" def draw(self, context): layout = self.layout registry = context.window_manager.components_registry row = layout.row() col = row.column() col.enabled = False col.prop(registry, "schemaPath", text="Registry Schema path") col = row.column() col.operator(OT_OpenFilebrowser.bl_idname, text="Browse for registry schema file (json)") layout.separator() layout.operator(ReloadRegistryOperator.bl_idname, text="reload registry" , icon="FILE_REFRESH") layout.separator() row = layout.row() row.prop(registry, "watcher_enabled", text="enable registry file polling") row.prop(registry, "watcher_poll_frequency", text="registry file poll frequency (s)") layout.separator() layout.separator() class BEVY_COMPONENTS_PT_AdvancedToolsPanel(bpy.types.Panel): """panel listing all the missing bevy types in the schema""" bl_idname = "BEVY_COMPONENTS_PT_AdvancedToolsPanel" bl_label = "Advanced tools" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Bevy Components" bl_context = "objectmode" bl_parent_id = "BEVY_COMPONENTS_PT_MainPanel" bl_options = {'DEFAULT_CLOSED'} bl_description = "advanced tooling" def draw_invalid_or_unregistered_header(self, layout, items): row = layout.row() for item in items: col = row.column() col.label(text=item) def draw_invalid_or_unregistered(self, layout, status, component_name, object): available_components = bpy.context.window_manager.components_list registry = bpy.context.window_manager.components_registry registry_has_type_infos = registry.has_type_infos() row = layout.row() col = row.column() col.label(text=component_name) col = row.column() operator = col.operator(OT_select_object.bl_idname, text=object.name) operator.object_name = object.name col = row.column() col.label(text=status) col = row.column() col.prop(available_components, "list", text="") col = row.column() operator = col.operator(OT_rename_component.bl_idname, text="", icon="SHADERFX") #rename new_name = registry.type_infos[available_components.list]['long_name'] if available_components.list in registry.type_infos else "" operator.original_name = component_name operator.target_objects = json.dumps([object.name]) operator.new_name = new_name col.enabled = registry_has_type_infos and component_name != "" and component_name != new_name col = row.column() operator = col.operator(RemoveComponentOperator.bl_idname, text="", icon="X") operator.object_name = object.name operator.component_name = component_name col = row.column() col = row.column() operator = col.operator(OT_select_component_name_to_replace.bl_idname, text="", icon="EYEDROPPER") #text="select for rename", operator.component_name = component_name def draw(self, context): layout = self.layout registry = bpy.context.window_manager.components_registry registry_has_type_infos = registry.has_type_infos() selected_object = context.selected_objects[0] if len(context.selected_objects) > 0 else None available_components = bpy.context.window_manager.components_list row = layout.row() box= row.box() box.label(text="Invalid/ unregistered components") objects_with_invalid_components = [] invalid_component_names = [] self.draw_invalid_or_unregistered_header(layout, ["Component", "Object", "Status", "Target"]) for object in bpy.data.objects: # TODO: very inneficent if len(object.keys()) > 0: if "components_meta" in object: components_metadata = object.components_meta.components comp_names = [] for index, component_meta in enumerate(components_metadata): long_name = component_meta.long_name if component_meta.invalid: self.draw_invalid_or_unregistered(layout, "Invalid", long_name, object) if not object.name in objects_with_invalid_components: objects_with_invalid_components.append(object.name) if not long_name in invalid_component_names: invalid_component_names.append(long_name) comp_names.append(long_name) for custom_property in object.keys(): if custom_property != 'components_meta' and custom_property != 'bevy_components' and custom_property not in comp_names: self.draw_invalid_or_unregistered(layout, "Unregistered", custom_property, object) if not object.name in objects_with_invalid_components: objects_with_invalid_components.append(object.name) if not long_name in invalid_component_names: invalid_component_names.append(custom_property) layout.separator() layout.separator() original_name = bpy.context.window_manager.bevy_component_rename_helper.original_name row = layout.row() col = row.column() col.label(text="Original") col = row.column() col.label(text="New") col = row.column() col.label(text="------") row = layout.row() col = row.column() box = col.box() box.label(text=original_name) col = row.column() col.prop(available_components, "list", text="") #row.prop(available_components, "filter",text="Filter") col = row.column() components_rename_progress = context.window_manager.components_rename_progress if components_rename_progress == -1.0: operator = col.operator(OT_rename_component.bl_idname, text="apply", icon="SHADERFX") operator.target_objects = json.dumps(objects_with_invalid_components) new_name = registry.type_infos[available_components.list]['short_name'] if available_components.list in registry.type_infos else "" operator.new_name = new_name col.enabled = registry_has_type_infos and original_name != "" and original_name != new_name else: if hasattr(layout,"progress") : # only for Blender > 4.0 col.progress(factor = components_rename_progress, text=f"updating {components_rename_progress * 100.0:.2f}%") col = row.column() remove_components_progress = context.window_manager.components_remove_progress if remove_components_progress == -1.0: operator = row.operator(RemoveComponentFromAllObjectsOperator.bl_idname, text="", icon="X") operator.component_name = context.window_manager.bevy_component_rename_helper.original_name col.enabled = registry_has_type_infos and original_name != "" else: if hasattr(layout,"progress") : # only for Blender > 4.0 col.progress(factor = remove_components_progress, text=f"updating {remove_components_progress * 100.0:.2f}%") layout.separator() layout.separator() row = layout.row() box= row.box() box.label(text="Conversions between custom properties and components & vice-versa") row = layout.row() row.label(text="WARNING ! The following operations will overwrite your existing custom properties if they have matching types on the bevy side !") row.alert = True ## row = layout.row() custom_properties_from_components_progress_current = context.window_manager.custom_properties_from_components_progress if custom_properties_from_components_progress_current == -1.0: row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update custom properties of current object" , icon="LOOP_FORWARDS") row.enabled = registry_has_type_infos and selected_object is not None else: if hasattr(layout,"progress") : # only for Blender > 4.0 layout.progress(factor = custom_properties_from_components_progress_current, text=f"updating {custom_properties_from_components_progress_current * 100.0:.2f}%") layout.separator() row = layout.row() custom_properties_from_components_progress_all = context.window_manager.custom_properties_from_components_progress_all if custom_properties_from_components_progress_all == -1.0: row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL.bl_idname, text="update custom properties of ALL objects" , icon="LOOP_FORWARDS") row.enabled = registry_has_type_infos else: if hasattr(layout,"progress") : # only for Blender > 4.0 layout.progress(factor = custom_properties_from_components_progress_all, text=f"updating {custom_properties_from_components_progress_all * 100.0:.2f}%") ######################## row = layout.row() row.label(text="WARNING ! The following operations will try to overwrite your existing ui values if they have matching types on the bevy side !") row.alert = True components_from_custom_properties_progress_current = context.window_manager.components_from_custom_properties_progress row = layout.row() if components_from_custom_properties_progress_current == -1.0: row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update UI FROM custom properties of current object" , icon="LOOP_BACK") row.enabled = registry_has_type_infos and selected_object is not None else: if hasattr(layout,"progress") : # only for Blender > 4.0 layout.progress(factor = components_from_custom_properties_progress_current, text=f"updating {components_from_custom_properties_progress_current * 100.0:.2f}%") layout.separator() row = layout.row() components_from_custom_properties_progress_all = context.window_manager.components_from_custom_properties_progress_all if components_from_custom_properties_progress_all == -1.0: row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL.bl_idname, text="update UI FROM custom properties of ALL objects" , icon="LOOP_BACK") row.enabled = registry_has_type_infos else: if hasattr(layout,"progress") : # only for Blender > 4.0 layout.progress(factor = components_from_custom_properties_progress_all, text=f"updating {components_from_custom_properties_progress_all * 100.0:.2f}%") class BEVY_COMPONENTS_PT_MissingTypesPanel(bpy.types.Panel): """panel listing all the missing bevy types in the schema""" bl_idname = "BEVY_COMPONENTS_PT_MissingTypesPanel" bl_label = "Bevy Missing/Unregistered Types" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Bevy Components" bl_context = "objectmode" bl_parent_id = "BEVY_COMPONENTS_PT_MainPanel" bl_options = {'DEFAULT_CLOSED'} bl_description = "list of missing/unregistered type from the bevy side" def draw(self, context): layout = self.layout registry = bpy.context.window_manager.components_registry layout.label(text="Missing types ") layout.template_list("MISSING_TYPES_UL_List", "Missing types list", registry, "missing_types_list", registry, "missing_types_list_index") class MISSING_TYPES_UL_List(UIList): """Missing components UIList.""" use_filter_name_reverse: bpy.props.BoolProperty( name="Reverse Name", default=False, options=set(), description="Reverse name filtering", ) # type: ignore use_order_name = bpy.props.BoolProperty(name="Name", default=False, options=set(), description="Sort groups by their name (case-insensitive)") def filter_items__(self, context, data, propname): """Filter and order items in the list.""" # We initialize filtered and ordered as empty lists. Notice that # if all sorting and filtering is disabled, we will return # these empty. filtered = [] ordered = [] items = getattr(data, propname) helper_funcs = bpy.types.UI_UL_list print("filter, order", items, self, dict(self)) if self.filter_name: print("ssdfs", self.filter_name) filtered= helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, items, "long_name", reverse=self.use_filter_name_reverse) if not filtered: filtered = [self.bitflag_filter_item] * len(items) if self.use_order_name: ordered = helper_funcs.sort_items_by_name(items, "name") return filtered, ordered def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): if self.layout_type in {'DEFAULT', 'COMPACT'}: row = layout.row() #row.enabled = False #row.alert = True row.prop(item, "long_name", text="") elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' row = layout.row() row.prop(item, "long_name", text="")