use bevy::{asset::ChangeWatcher, prelude::*}; use bevy_editor_pls::prelude::*; mod core; use crate::core::*; pub mod assets; use assets::*; pub mod state; use state::*; mod game; use game::*; mod test_components; use test_components::*; fn main() { App::new() .add_plugins(( DefaultPlugins.set(AssetPlugin { // This tells the AssetServer to watch for changes to assets. // It enables our scenes to automatically reload in game when we modify their files. // practical in our case to be able to edit the shaders without needing to recompile // watch_for_changes: ChangeWatcher::with_delay(Duration::from_millis(50)), : FIXME: breaks scene save/loading ..default() }), // editor EditorPlugin::default(), // our custom plugins StatePlugin, AssetsPlugin, CorePlugin, // reusable plugins GamePlugin, // specific to our game ComponentsTestPlugin, // Showcases different type of components /structs )) .run(); }