pub mod assets_core; pub use assets_core::*; pub mod assets_game; pub use assets_game::*; use bevy::prelude::*; use bevy_asset_loader::prelude::*; use crate::state::{AppState}; pub struct AssetsPlugin; impl Plugin for AssetsPlugin { fn build(&self, app: &mut App) { app // load core assets (ie assets needed in the main menu, and everywhere else before loading more assets in game) .add_loading_state(LoadingState::new(AppState::CoreLoading).continue_to_state(AppState::MenuRunning)) .add_dynamic_collection_to_loading_state::<_, StandardDynamicAssetCollection>( AppState::CoreLoading, "advanced/assets_core.assets.ron", ) .add_collection_to_loading_state::<_, CoreAssets>(AppState::CoreLoading) // load game assets .add_loading_state(LoadingState::new(AppState::AppLoading).continue_to_state(AppState::AppRunning)) .add_dynamic_collection_to_loading_state::<_, StandardDynamicAssetCollection>( AppState::AppLoading, "advanced/assets_game.assets.ron", ) .add_collection_to_loading_state::<_, GameAssets>(AppState::AppLoading) ; } }