## SystemSet the ordering of systems is very important ! For example to replace your proxy components (stand-in components when you cannot/ do not want to use real components in the gltf file) with actual ones, which should happen **AFTER** the Blueprint based spawning, so ```blenvy``` provides a **SystemSet** for that purpose: ```GltfBlueprintsSet``` Typically , the order of systems should be ***blenvy (GltfComponentsSet::Injection)*** => ***blenvy (GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)*** => ***replace_proxies*** see https://github.com/kaosat-dev/Blenvy/tree/main/examples/blenvy/basic for how to set it up correctly