pub mod state; pub use state::*; pub mod assets; use assets::*; pub mod core; pub use core::*; pub mod game; pub use game::*; use bevy::prelude::*; // use bevy_editor_pls::prelude::*; pub struct CommonPlugin; impl Plugin for CommonPlugin { fn build(&self, app: &mut App) { app.add_plugins((StatePlugin, AssetsPlugin, CorePlugin, GamePlugin)); } }