pub mod assets_core; pub use assets_core::*; pub mod assets_game; pub use assets_game::*; use bevy::prelude::*; use bevy_asset_loader::prelude::*; use crate::state::AppState; pub struct AssetsPlugin; impl Plugin for AssetsPlugin { fn build(&self, app: &mut App) { app // load core assets (ie assets needed in the main menu, and everywhere else before loading more assets in game) .add_loading_state( LoadingState::new(AppState::CoreLoading) .continue_to_state(AppState::MenuRunning) .with_dynamic_assets_file::( "assets_core.assets.ron", ) .load_collection::(), ) // load game assets .add_loading_state( LoadingState::new(AppState::AppLoading) .continue_to_state(AppState::AppRunning) .with_dynamic_assets_file::( "assets_game.assets.ron", ) .load_collection::(), ); } }