# Basic save_load example/demo This example showcases how to use ```bevy_save_load``` crate to save & load your bevy game ## Notes Workflow with blender / demo information - the gltf files for this demo where generated using the **Export dynamic and static objects seperatly** feature of the blenvy addon: so the static & dynamic level files where generated automatically, based on the entities that have a **Dynamic** component/custom property ## Running this example ``` cargo run --features bevy/dynamic_linking ```