[package] name = "bevy_gltf_blueprints" version = "0.10.2" authors = ["Mark 'kaosat-dev' Moissette"] description = "Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy." homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"] categories = ["game-development"] edition = "2021" license = "MIT OR Apache-2.0" [lints] workspace = true [dependencies] bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" } bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] } [dev-dependencies] bevy = { version = "0.13", default-features = false, features = ["dynamic_linking"] }