[package] name = "blenvy" version = "0.1.0" authors = ["Mark 'kaosat-dev' Moissette"] description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side." homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" keywords = ["gamedev", "bevy", "assets", "gltf", "components"] categories = ["game-development"] edition = "2021" license = "MIT OR Apache-2.0" [lints] workspace = true [dependencies] bevy = { version = "0.14.0-rc.3", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] } serde = "1.0.188" ron = "0.8.1" serde_json = "1.0.108" gltf = { version = "1.4.0", default-features = false, features = [ "KHR_lights_punctual", "KHR_materials_transmission", "KHR_materials_ior", "KHR_materials_volume", "KHR_materials_unlit", "KHR_materials_emissive_strength", "KHR_texture_transform", "extras", "extensions", "names", "utils", ] } [dev-dependencies] bevy = { version = "0.14.0-rc.3", default-features = false, features = ["dynamic_linking"] }