use bevy::prelude::*; use blenvy::{BlenvyPlugin, BlueprintInfo, GameWorldTag, HideUntilReady, SpawnBlueprint}; mod component_examples; use component_examples::*; fn main() { App::new() .add_plugins(( DefaultPlugins.set(AssetPlugin::default()), // our custom plugins ComponentsExamplesPlugin, // Showcases different type of components /structs BlenvyPlugin::default(), )) .add_systems(Startup, setup_game) .run(); } fn setup_game(mut commands: Commands) { // here we actually spawn our game world/level commands.spawn(( BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info... SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now HideUntilReady, // only reveal the level once it is ready GameWorldTag, )); }