bef709a0ed
* bumped up Bevy version to v0.14 ! * fixed (albeit in a clunky way) issues with sub blueprint detection * improved error message for missing material library * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun) * minor cleanups & tweaks * added test component with Vec3 to double check for issues * updated test blend file to include the component above + added a light to the test spawnable blueprint to check for "light flashes" (aka indirectly testing "HideUntilReady") |
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audio | ||
text | ||
assets_core.assets.ron | ||
assets_game.assets.ron | ||
registry.json |