Blender_bevy_components_wor.../examples/bevy_gltf_save_load/basic
Jan Hohenheim 906318b51e
Clean common physics code up (#159)
2024-03-04 19:54:57 +01:00
..
assets chore(): cleanup & simplification pass (#122) 2024-02-07 14:07:17 +01:00
src Clean common physics code up (#159) 2024-03-04 19:54:57 +01:00
Cargo.toml Clean common physics code up (#159) 2024-03-04 19:54:57 +01:00
README.md feat(Save & load): new crate bevy_gltf_save_load + lots of upgrades & improvements (#95) 2024-01-10 14:49:29 +01:00

README.md

Basic save_load example/demo

This example showcases how to use bevy_save_load crate to save & load your bevy game

Notes Workflow with blender / demo information

  • the gltf files for this demo where generated using the Export dynamic and static objects seperatly feature of the auto_export addon: so the static & dynamic level files where generated automatically, based on the entities that have a Dynamic component/custom property

Running this example

cargo run --features bevy/dynamic_linking