mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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e573251707
* more coherent logic between save & load * added resources & boilerplate for loading side * experimenting with save & load logic, filtering of components etc * updated assets for more testing * added bevy-inspector-egui to some examples for testing |
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Dots Stroke.glb | ||
Material.001.glb | ||
Stone.glb |