Blender_bevy_components_wor.../tools/blenvy/blueprints/ui.py
kaosat.dev 006e3c16f7 feat(blenvy): split up user added assets from generated assets
* added Asset propertygroup & User Assets collections to collections & scenes to store them explicitely
 * overhauled UI to make use of this : also means names & paths are editable after the fact
 * overhauled testing asset hierarchy scan accordingly
 * added expertimental export of bevy_asset_loader compatible asset.ron files per level
 * related tweaks & additions
2024-05-16 14:09:40 +02:00

45 lines
1.9 KiB
Python

import bpy
import json
from ..assets.asset_helpers import get_user_assets
from ..assets.ui import draw_assets
class GLTF_PT_auto_export_blueprints_list(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Blueprints"
bl_parent_id = "BLENVY_PT_SidePanel"
bl_options = {'DEFAULT_CLOSED','HIDE_HEADER'}
@classmethod
def poll(cls, context):
return context.window_manager.blenvy.mode == 'BLUEPRINTS'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
asset_registry = context.window_manager.assets_registry
for blueprint in context.window_manager.blueprints_registry.blueprints_list:
row = layout.row()
row.label(icon="RIGHTARROW")
row.label(text=blueprint.name)
if blueprint.local:
select_blueprint = row.operator(operator="blueprint.select", text="", icon="RESTRICT_SELECT_OFF")
if blueprint.collection and blueprint.collection.name:
select_blueprint.blueprint_collection_name = blueprint.collection.name
select_blueprint.blueprint_scene_name = blueprint.scene.name
user_assets = get_user_assets(blueprint.collection)
draw_assets(layout=layout, name=blueprint.name, title="Assets", asset_registry=asset_registry, user_assets=user_assets, target_type="BLUEPRINT", target_name=blueprint.name)
else:
assets = get_user_assets(blueprint.collection)
draw_assets(layout=layout, name=blueprint.name, title="Assets", asset_registry=asset_registry, user_assets=user_assets, target_type="BLUEPRINT", target_name=blueprint.name, editable=False)
row.label(text="External")