Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev 00bf600ccf feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc)
* tweaked & changed code where relevant
 * also added support for the new gltf_xxx_extras in bevy_gltf_components
 * animation support needs an overhaul given the extensive changes in v0.14 (wip)
 * still a giant mess, but works
 * examples not yet updated, will get overhauled
 * testing project is now independant from the "common" example code: ie no debug ui, no physics,
no bevy_asset_loader
 * testing project WORKS , even without any of the above, so asset loading (even if rough), is functional !
 * added VERY rough hierarchy/ components debug to testing project to visualize things
without bevy_editor_pls egui & co
 * related tweaks & changes
2024-06-18 22:30:59 +02:00
..
art chore(testing): moved blend files into "art" folder 2024-04-26 23:01:58 +02:00
assets feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
src feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
Cargo.toml feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00

README.md

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.