mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
00bf600ccf
* tweaked & changed code where relevant * also added support for the new gltf_xxx_extras in bevy_gltf_components * animation support needs an overhaul given the extensive changes in v0.14 (wip) * still a giant mess, but works * examples not yet updated, will get overhauled * testing project is now independant from the "common" example code: ie no debug ui, no physics, no bevy_asset_loader * testing project WORKS , even without any of the above, so asset loading (even if rough), is functional ! * added VERY rough hierarchy/ components debug to testing project to visualize things without bevy_editor_pls egui & co * related tweaks & changes |
||
---|---|---|
.. | ||
art | ||
assets | ||
src | ||
Cargo.toml | ||
README.md |
Bevy registry export example/demo
This example showcases
- the use of the bevy_registry_export crate to extract all components & types information into a json file.
- That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !
Running this example
cargo run --features bevy/dynamic_linking
Running the example also regenerates the registry.json file.