Blender_bevy_components_wor.../examples/save_load
kaosat.dev e573251707 feat(Blenvy:Bevy): more work done on save & load (heavy wip)
* more coherent logic between save & load
 * added resources & boilerplate for loading side
 * experimenting with save & load logic, filtering of components etc
 * updated assets for more testing
 * added bevy-inspector-egui  to some examples for testing
2024-08-07 01:38:23 +02:00
..
art feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
assets feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
src feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
Cargo.toml feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
README.md feat(Blenvy): 2024-07-20 12:36:59 +02:00

README.md

Basic save_load example/demo

This example showcases how to use bevy_save_load crate to save & load your bevy game

Notes Workflow with blender / demo information

  • the gltf files for this demo where generated using the Export dynamic and static objects seperatly feature of the blenvy addon: so the static & dynamic level files where generated automatically, based on the entities that have a Dynamic component/custom property

Running this example

cargo run --features bevy/dynamic_linking