mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 04:10:53 +00:00
0306bfb857
* adapted most of the UI to the new structure
85 lines
2.9 KiB
Python
85 lines
2.9 KiB
Python
import os
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import json
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import bpy
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from bpy_types import (Operator)
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from bpy.props import (StringProperty, EnumProperty)
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class OT_add_bevy_asset(Operator):
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"""Add asset"""
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bl_idname = "bevyassets.add"
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bl_label = "Add bevy asset"
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bl_options = {"UNDO"}
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asset_name: StringProperty(
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name="asset name",
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description="name of asset to add",
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) # type: ignore
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asset_type: EnumProperty(
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items=(
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('MODEL', "Model", ""),
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('AUDIO', "Audio", ""),
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('IMAGE', "Image", ""),
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)
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) # type: ignore
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asset_path: StringProperty(
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name="asset path",
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description="path of asset to add",
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subtype='FILE_PATH'
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) # type: ignore
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def execute(self, context):
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assets_list = []
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blueprint_assets = False
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if context.collection is not None and context.collection.name == 'Scene Collection':
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assets_list = json.loads(context.scene.get('assets'))
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blueprint_assets = False
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else:
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if 'assets' in context.collection:
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assets_list = json.loads(context.collection.get('assets'))
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blueprint_assets = True
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in_list = [asset for asset in assets_list if (asset["path"] == self.asset_path)]
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in_list = len(in_list) > 0
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if not in_list:
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assets_list.append({"name": self.asset_name, "type": self.asset_type, "path": self.asset_path, "internal": False})
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if blueprint_assets:
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context.collection["assets"] = json.dumps(assets_list)
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else:
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context.scene["assets"] = json.dumps(assets_list)
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#context.window_manager.assets_registry.add_asset(self.asset_name, self.asset_type, self.asset_path, False)
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return {'FINISHED'}
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class OT_remove_bevy_asset(Operator):
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"""Remove asset"""
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bl_idname = "bevyassets.remove"
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bl_label = "remove bevy asset"
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bl_options = {"UNDO"}
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asset_path: StringProperty(
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name="asset path",
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description="path of asset to add",
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subtype='FILE_PATH'
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) # type: ignore
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def execute(self, context):
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assets_list = []
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blueprint_assets = False
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if context.collection is not None and context.collection.name == 'Scene Collection':
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assets_list = json.loads(context.scene.get('assets'))
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blueprint_assets = False
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else:
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if 'assets' in context.collection:
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assets_list = json.loads(context.collection.get('assets'))
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blueprint_assets = True
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assets_list = [asset for asset in assets_list if (asset["path"] != self.asset_path)]
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if blueprint_assets:
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context.collection["assets"] = json.dumps(assets_list)
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else:
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context.scene["assets"] = json.dumps(assets_list)
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#context.window_manager.assets_registry.remove_asset(self.asset_path)
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return {'FINISHED'} |