mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 04:10:53 +00:00
0306bfb857
* adapted most of the UI to the new structure
66 lines
2.6 KiB
Python
66 lines
2.6 KiB
Python
import bpy
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import json
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class GLTF_PT_auto_export_assets(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_label = ""
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bl_parent_id = "BLENVY_PT_SidePanel"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return context.window_manager.blenvy.mode == 'ASSETS'
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def draw_header(self, context):
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layout = self.layout
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name = ""
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if context.collection is not None and context.collection.name == 'Scene Collection':
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name = f"WORLD/LEVEL: {context.scene.name}"
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else:
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name = f"BLUEPRINT: {context.collection.name}"
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layout.label(text=f"Assets For {name}")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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#if "auto_export_tracker" in context.window_manager:
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asset_registry = context.window_manager.assets_registry
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row = layout.row()
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row.prop(asset_registry, "asset_name_selector", text="")
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row.prop(asset_registry, "asset_type_selector", text="")
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row.prop(asset_registry, "asset_path_selector", text="")
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add_assets = row.operator(operator="bevyassets.add", text="Add asset")
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add_assets.asset_name = asset_registry.asset_name_selector
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add_assets.asset_type = asset_registry.asset_type_selector
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add_assets.asset_path = asset_registry.asset_path_selector
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layout.separator()
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row = layout.row()
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row.label(text="Name")
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row.label(text="Type")
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row.label(text="Path")
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row.label(text="Remove")
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#print("FOO", json.dumps([{"name":"foo", "type":"MODEL", "path":"bla", "internal":True}]))
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# [{"name": "trigger_sound", "type": "AUDIO", "path": "assets/audio/trigger.mp3", "internal": true}]
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assets_list = []
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if context.collection is not None and context.collection.name == 'Scene Collection':
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assets_list = json.loads(context.scene.get('assets')) #asset_registry.assets_list
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else:
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if 'assets' in context.collection:
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assets_list = json.loads(context.collection.get('assets'))
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for asset in assets_list:
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row = layout.row()
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row.label(text=asset["name"])
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row.label(text=asset["type"])
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row.label(text=asset["path"])
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if not asset["internal"]:
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remove_asset = row.operator(operator="bevyassets.remove", text="remove")
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remove_asset.asset_path = asset["path"]
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else:
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row.label(text="")
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# |