Blender_bevy_components_wor.../tools/blenvy/assets/ui.py
kaosat.dev 0306bfb857 feat(blenvy): added most of the code from both add-ons
* adapted most of the UI to the new structure
2024-05-13 10:28:44 +02:00

66 lines
2.6 KiB
Python

import bpy
import json
class GLTF_PT_auto_export_assets(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = ""
bl_parent_id = "BLENVY_PT_SidePanel"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.window_manager.blenvy.mode == 'ASSETS'
def draw_header(self, context):
layout = self.layout
name = ""
if context.collection is not None and context.collection.name == 'Scene Collection':
name = f"WORLD/LEVEL: {context.scene.name}"
else:
name = f"BLUEPRINT: {context.collection.name}"
layout.label(text=f"Assets For {name}")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
#if "auto_export_tracker" in context.window_manager:
asset_registry = context.window_manager.assets_registry
row = layout.row()
row.prop(asset_registry, "asset_name_selector", text="")
row.prop(asset_registry, "asset_type_selector", text="")
row.prop(asset_registry, "asset_path_selector", text="")
add_assets = row.operator(operator="bevyassets.add", text="Add asset")
add_assets.asset_name = asset_registry.asset_name_selector
add_assets.asset_type = asset_registry.asset_type_selector
add_assets.asset_path = asset_registry.asset_path_selector
layout.separator()
row = layout.row()
row.label(text="Name")
row.label(text="Type")
row.label(text="Path")
row.label(text="Remove")
#print("FOO", json.dumps([{"name":"foo", "type":"MODEL", "path":"bla", "internal":True}]))
# [{"name": "trigger_sound", "type": "AUDIO", "path": "assets/audio/trigger.mp3", "internal": true}]
assets_list = []
if context.collection is not None and context.collection.name == 'Scene Collection':
assets_list = json.loads(context.scene.get('assets')) #asset_registry.assets_list
else:
if 'assets' in context.collection:
assets_list = json.loads(context.collection.get('assets'))
for asset in assets_list:
row = layout.row()
row.label(text=asset["name"])
row.label(text=asset["type"])
row.label(text=asset["path"])
if not asset["internal"]:
remove_asset = row.operator(operator="bevyassets.remove", text="remove")
remove_asset.asset_path = asset["path"]
else:
row.label(text="")
#