mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 04:10:53 +00:00
bef709a0ed
* bumped up Bevy version to v0.14 ! * fixed (albeit in a clunky way) issues with sub blueprint detection * improved error message for missing material library * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun) * minor cleanups & tweaks * added test component with Vec3 to double check for issues * updated test blend file to include the component above + added a light to the test spawnable blueprint to check for "light flashes" (aka indirectly testing "HideUntilReady")
37 lines
1.1 KiB
TOML
37 lines
1.1 KiB
TOML
[package]
|
|
name = "blenvy"
|
|
version = "0.1.0"
|
|
authors = ["Mark 'kaosat-dev' Moissette"]
|
|
description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side."
|
|
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
|
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
|
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
|
|
categories = ["game-development"]
|
|
edition = "2021"
|
|
license = "MIT OR Apache-2.0"
|
|
|
|
[lints]
|
|
workspace = true
|
|
|
|
[dependencies]
|
|
bevy = { version = "0.14", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "file_watcher"] }
|
|
serde = "1.0.188"
|
|
ron = "0.8.1"
|
|
serde_json = "1.0.108"
|
|
gltf = { version = "1.4.0", default-features = false, features = [
|
|
"KHR_lights_punctual",
|
|
"KHR_materials_transmission",
|
|
"KHR_materials_ior",
|
|
"KHR_materials_volume",
|
|
"KHR_materials_unlit",
|
|
"KHR_materials_emissive_strength",
|
|
"KHR_texture_transform",
|
|
"extras",
|
|
"extensions",
|
|
"names",
|
|
"utils",
|
|
] }
|
|
|
|
|
|
[dev-dependencies]
|
|
bevy = { version = "0.14", default-features = false, features = ["dynamic_linking"] } |