Blender_bevy_components_wor.../examples/save_load
kaosat.dev 09d1218942 feat(Blenvy): cleanups, docs & tweaks
* fixed & improved the Blenvy crate README
 * make a few things conditional on whether hot reload is enabled or not
 * cleaned up very verbose debug messages
 * a few renames & coherency pass
 * cleanups cleanups, cleanups !
2024-07-21 01:44:05 +02:00
..
assets feat(Blenvy): 2024-07-20 12:36:59 +02:00
src feat(Blenvy): cleanups, docs & tweaks 2024-07-21 01:44:05 +02:00
Cargo.toml feat(Blenvy): cleanups, docs & tweaks 2024-07-21 01:44:05 +02:00
README.md feat(Blenvy): 2024-07-20 12:36:59 +02:00

Basic save_load example/demo

This example showcases how to use bevy_save_load crate to save & load your bevy game

Notes Workflow with blender / demo information

  • the gltf files for this demo where generated using the Export dynamic and static objects seperatly feature of the blenvy addon: so the static & dynamic level files where generated automatically, based on the entities that have a Dynamic component/custom property

Running this example

cargo run --features bevy/dynamic_linking