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e1aa510457
* updates both gltf_auto_export & bevy_gltf_blueprints to avoid duplicating common materials across blueprints * feat(tools/gltf_auto_export): added materials library export ! * export all materials in use by blueprints to a separate temporary scene with cubes (for now) with the materials assigned * injecting MaterialInfo components to each blueprint above with Material name + library name * generated gltf is named based on the project/blend file, so multiple blend file projects can each have their own material libraries * added preferences & ui & handling to be able to toggle material library exports * feat(bevy_gltf_blueprints): added support for materials library! * material injection (toggleable via the plugin configuration) * added example * added materials library + texture files + updated assets * added physics debug toggling * updated documentation * closes #63
19 lines
880 B
TOML
19 lines
880 B
TOML
[package]
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name = "bevy_gltf_blueprints"
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version = "0.4.0"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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[dependencies]
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bevy_gltf_components = "0.2"
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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