mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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0aead0853c
* feat(tools): scene component injection & export - ambient light, shadowmap resolution, bloom intensity, ambient occlusion are now directly settable from scene components that are injected automatically in the scene - relaxed requirements for changes(aka when to export gltf) for main scenes, so that render , background etc changes also trigger a save - added scene components examples - added additional proxies & handling for camera & lights - in relevant cases, made sure that entity specific components are not overridden by scene components - added option to toggle scene level exports of params/ components - ambient colour/ intensity is now also set as background/clear colour - updated docs |
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.. | ||
bevy_gltf_blueprints | ||
bevy_gltf_components/basic | ||
README.md |
Examples
This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.