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94fe3f6d3c
* now correctly handling multi material meshes that have more materials in their slots as there are actual materials applied * per-blueprint materials are now correctly inserted/updated even when there are no material changes (ie cases where the ordering of slots etc is changed on a mesh) * conditions for trigerring exports of levels & materials are more coherent and exports are now trigerred on export setting changes (as they should have been !) * minor cleanups |
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blenvy | ||
internal_generate_example_gltf_files.py | ||
internal_generate_release_zips.py |