Blender_bevy_components_wor.../examples/animation
Mark Moissette 4afa0f5d7d
feat(Animation): added code & example for animation support (#33)
* feat(animation): added example & boilerplate
  * moved animations specific code to a different module
  * added multiple robots & foxes
  * added example of controlling animation based on distance from the player
  * removed obsolete files
  * added information about animation to READMEs
  * updated dependencies

closes #26
2023-11-01 12:44:37 +01:00
..
assets feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
core feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
game feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
README.md feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
main.rs feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
state.rs feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
test_components.rs feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00

README.md

Animation demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --example animation  --features bevy/dynamic_linking