Blender_bevy_components_wor.../examples/save_load
2024-08-13 00:25:45 +02:00
..
art feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
assets feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
src chore(examples): minor tweaks 2024-08-13 00:25:45 +02:00
Cargo.toml feat(Blenvy:Bevy): more work done on save & load (heavy wip) 2024-08-07 01:38:23 +02:00
README.md feat(Blenvy): 2024-07-20 12:36:59 +02:00

Basic save_load example/demo

This example showcases how to use bevy_save_load crate to save & load your bevy game

Notes Workflow with blender / demo information

  • the gltf files for this demo where generated using the Export dynamic and static objects seperatly feature of the blenvy addon: so the static & dynamic level files where generated automatically, based on the entities that have a Dynamic component/custom property

Running this example

cargo run --features bevy/dynamic_linking