Blender_bevy_components_wor.../crates
Mark Moissette 20b34dde20
feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82)
* feat(bevy_gltf_blueprints): improved error handling for clone_entity
 * you will now get component name for components that have not been registered & thus cannot be cloned
* added a small example (in examples/bevy_gltf_blueprints/basic), just press 'U' at runtime to try to spawn an entity with unregistered components
* closes #81
2023-12-27 13:14:13 +01:00
..
bevy_gltf_blueprints feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00
bevy_gltf_components chore(bevy_gltf_components): Update to Bevy 0.12 (#32) 2023-11-11 22:58:00 +01:00