Blender_bevy_components_wor.../crates
kaosat.dev 253d33f1bb feat(asset preloading): experimented with using the underlying gltf crate
to get the list of assets & preload them
 * a tiny bit clunky but works and is somewhat cleaner than the previous "staggered loading" approach
 * enables having level load state (could be used for progress information & co)
 * modified blueprints spawning to used the new system
 * various cleanups & related tweaks
 * fixed issues on the Blender side when with the formating of the ron data for assets
2024-06-24 23:47:36 +02:00
..
bevy_gltf_blueprints feat(Blenvy): removed local assets, as they are useless, renamed AllAssets to BlenvyAssets 2024-06-22 13:58:43 +02:00
bevy_gltf_components feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
bevy_gltf_save_load feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
bevy_registry_export feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
blenvy feat(asset preloading): experimented with using the underlying gltf crate 2024-06-24 23:47:36 +02:00