Blender_bevy_components_wor.../testing/bevy_example/src
kaosat.dev 253d33f1bb feat(asset preloading): experimented with using the underlying gltf crate
to get the list of assets & preload them
 * a tiny bit clunky but works and is somewhat cleaner than the previous "staggered loading" approach
 * enables having level load state (could be used for progress information & co)
 * modified blueprints spawning to used the new system
 * various cleanups & related tweaks
 * fixed issues on the Blender side when with the formating of the ron data for assets
2024-06-24 23:47:36 +02:00
..
core feat(Blenvy): added an "all-in-one" (almost) Blenvy crate 2024-06-20 00:05:02 +02:00
dupe_components feat(): 2024-04-30 11:58:03 +02:00
game feat(asset preloading): experimented with using the underlying gltf crate 2024-06-24 23:47:36 +02:00
hierarchy_debug.rs feat(Blenvy): removed local assets, as they are useless, renamed AllAssets to BlenvyAssets 2024-06-22 13:58:43 +02:00
main.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
state.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
test_components.rs chore(testing): removed dependency on rapier etc for testing project 2024-06-17 11:55:09 +02:00