Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev 27201e5cd6 feat():
* sucessfull experiment with ways to animate world level objects, using
the same logic as the blueprint animations
 * made required changes
2024-03-22 11:11:45 +01:00
..
assets feat(): 2024-03-22 11:11:45 +01:00
src feat(): 2024-03-22 11:11:45 +01:00
Cargo.toml test(auto_export): 2024-03-20 17:57:06 +01:00
expected_screenshot.png chore(): minor tweaks 2024-03-21 21:37:10 +01:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.