mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 04:10:53 +00:00
31f6a0f122
* fixed bad hashing causing hashed project across two different blender sessions to appear different aka, no more systematic re-export of everything when reloading a project in blender ! * fixed issues with modifier & material hashing that was also causing overly eager change detection * previous_xxx_settings are now only saved AFTER a sucessfull export, for coherence * added more fine grained setting change detection (aka some setting changes do not require a re-export of all levels & blueprints !) * fixed handling of level & library scene names as part of the settings * fixed numerous issues with core, auto_export & component settings * cleaned up a ton of very verbose debug message * BlenvyAssets => BlueprintAssets * a lot of minor cleanups
118 lines
3.7 KiB
Python
118 lines
3.7 KiB
Python
import json
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import bpy
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def upsert_settings(name, data, overwrite=False):
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stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None
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if stored_settings is None:
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stored_settings = bpy.data.texts.new(name)
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stored_settings.write(json.dumps(data))
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else:
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if overwrite:
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stored_settings.clear()
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stored_settings.write(json.dumps(data))
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else:
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current_settings = json.loads(stored_settings.as_string())
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stored_settings.clear()
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current_settings = {**current_settings, **data}
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stored_settings.write(json.dumps(current_settings))
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def load_settings(name):
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stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None
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if stored_settings is not None:
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try:
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return json.loads(stored_settings.as_string())
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except:
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return None
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return None
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# given the input (actual) settings, filters out any invalid/useless params & params that are equal to defaults
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def generate_complete_settings_dict(settings, presets, ignore_list=[], preset_defaults=True):
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complete_preferences = {}
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defaults = {}
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def filter_out(pair):
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key, value = pair
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if key in ignore_list:
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return False
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return True
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for k in presets.__annotations__:
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item = presets.__annotations__[k]
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default = item.keywords.get('default', None)
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if default is not None:
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defaults[k] = default
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if preset_defaults:
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complete_preferences[k] = default
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#print("defaults", defaults)
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for key in list(settings.keys()):
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if key in defaults and settings[key] != defaults[key]: # only write out values different from defaults
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value = getattr(settings, key, None) # this is needed for most of our settings (PropertyGroups)
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if value is None:
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value = settings[key] # and this for ...gltf settings
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complete_preferences[key] = value
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#print("setting", key, value, settings[key], settings)
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complete_preferences = dict(filter(filter_out, dict(complete_preferences).items()))
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return complete_preferences
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# checks if old & new settings (dicts really) are identical
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def are_settings_identical(old, new, white_list=None):
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if old is None and new is None:
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return True
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if old is None and new is not None:
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return False
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if old is not None and new is None:
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return False
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old_items = sorted(old.items())
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new_items = sorted(new.items())
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if white_list is not None:
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old_items_override = {}
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new_items_override = {}
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for key in white_list:
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if key in old:
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old_items_override[key] = old[key]
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if key in new:
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new_items_override[key] = new[key]
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old_items = sorted(old_items_override.items())
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new_items = sorted(new_items_override.items())
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return old_items == new_items
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# if one of the changed settings is not in the white list, it gets discarded
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def changed_settings(old, new, white_list=[]):
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if old is None and new is None:
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return []
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if old is None and new is not None:
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return new.keys()
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if old is not None and new is None:
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return []
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old_items = sorted(old.items())
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new_items = sorted(new.items())
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result = []
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old_keys = list(old.keys())
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new_keys =list(new.keys())
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added = list(set(new_keys) - set(old_keys))
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removed = list(set(old_keys) - set(new_keys))
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result += added
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result += removed
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for key in new.keys():
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if key in old:
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if new[key] != old[key]:
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result.append(key)
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return [key for key in list(set(result)) if key in white_list]
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