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66df7fae99
* moved triggering of frame marker events to the blueprints crate * added additional handling of frame markers for blueprint animations (yikes is this convoluted) * added additional animated blueprint for testing blueprint animation markers |
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bevy_gltf_blueprints | ||
bevy_gltf_components | ||
bevy_gltf_save_load | ||
bevy_registry_export |