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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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2f54bea7c9
* aka added basics of serialization of scene(s) & brute compare * added basics for transforms, custom properties, meshes, cameras & lights, & armatures * should only run on save as I can imagine it could get quite costly, computation wise * added some boilerplate for determining changed objects * not hooked up to actual exporter yet * already way more reliable than the depsgraph: * ignores selections & related weird issues * undo /redo proof * expandable |
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.. | ||
bevy_components | ||
gltf_auto_export | ||
internal_generate_example_gltf_files.py | ||
internal_generate_release_zips.py |