ed0c85b66e
* split out materials scan from injection of materialInfo into objects * added material Asset injection into list of assets at scene level * related tweaks & cleanups * continued overhaul on the bevy side |
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.. | ||
bevy_components | ||
blenvy | ||
gltf_auto_export | ||
internal_generate_example_gltf_files.py | ||
internal_generate_release_zips.py |