Blender_bevy_components_wor.../testing/bevy_example/art
kaosat.dev bef709a0ed feat(Blenvy:Bevy):
* bumped up Bevy version to v0.14 !
 * fixed (albeit in a clunky way) issues with sub blueprint detection
 * improved error message for missing material library
 * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready
 * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun)
 * minor cleanups & tweaks
 * added test component with Vec3 to double check for issues
 * updated test blend file to include the component above + added a light to the test spawnable blueprint
to check for "light flashes" (aka indirectly testing "HideUntilReady")
2024-07-07 22:21:12 +02:00
..
testing_library.blend feat(testing): updated the two main testing blend files 2024-06-28 00:12:15 +02:00
testing_simple.blend feat(Blenvy): continued restructuring & upgrade of blueprint spawning logic 2024-07-05 12:56:51 +02:00
testing.blend feat(Blenvy:Bevy): 2024-07-07 22:21:12 +02:00