Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev ee5c74aa9e refactor(Blenvy): deprecated BlueprintName (& BluprintPath), and replaced them with BlueprintInfo
* contains both name & path
 * also experimented with merging the asset load tracking into BlenvyAssets by adding the fields from the
asset loading tracker & ignoring them/ defaulting them for deserialization
2024-06-25 00:45:39 +02:00
..
art chore(testing): moved blend files into "art" folder 2024-04-26 23:01:58 +02:00
assets feat(Blenvy): removed local assets, as they are useless, renamed AllAssets to BlenvyAssets 2024-06-22 13:58:43 +02:00
src refactor(Blenvy): deprecated BlueprintName (& BluprintPath), and replaced them with BlueprintInfo 2024-06-25 00:45:39 +02:00
Cargo.toml feat(Blenvy): added an "all-in-one" (almost) Blenvy crate 2024-06-20 00:05:02 +02:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00

README.md

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.