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* refactor(examples): moved examples into more logic folders & changed to allow for per example dependencies * chore(): updated docs, added docs, updated deps , cargo files etc |
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README.md |
Animation demo
Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up Bevy_gltf_blueprints
If you want to jump straight to controlling the imported animations, jump to :
Running this example
cargo run --features bevy/dynamic_linking