Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/animation
Mark Moissette 32d01eb48f
refactor(examples): restructure examples (#44)
* refactor(examples): moved examples into more logic folders & changed to allow for per example dependencies
* chore(): updated docs, added docs, updated deps , cargo files etc
2023-11-13 14:36:42 +01:00
..
assets refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
src refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
Cargo.lock refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
Cargo.toml refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
README.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

Animation demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking