32d01eb48f
* refactor(examples): moved examples into more logic folders & changed to allow for per example dependencies * chore(): updated docs, added docs, updated deps , cargo files etc |
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README.md | ||
__init__.py | ||
gltf_auto_export.py |
README.md
gltf_auto_export
This Blender addon
- automatically exports your level/world from Blender to gltf whenever you save your Blend file.
- in Blueprints mode (highly recommended !) :
- supports automatic exports of used collections as Gltf blueprints
- supports any number of main/level scenes
- Blender scenes where you define your levels, and all collection instances are replaced with "pointers" to other gltf files (all automatic)
- supports any number of library scenes
- Blender scenes where you define the assets that you use in your levels, in the form of collections
- automatic export of changed objects & collections only ! a sort of "incremental export", where only the changed collections (if in use) get exported when you save your blend file
Installation:
- in Blender go to edit => preferences => install
- choose the path where
gltf_auto_export/gltf_auto_export.py
is stored
Usage:
Basics
- before it can automatically save to gltf, you need to configure it
- go to file => export => gltf auto export
-
set the autoexport parameters in the auto export panel:
-
and your standard gltf export parameters in the gltf panel
- click on "apply settings"
- now next time you save your blend file you will get an automatically exported gltf file (or more than one, depending on your settings, see below)
Blueprints
You can enable this option to automatically replace all the collection instances inside your main scene with blueprints
-
whenever you change your main scene (or your library scene , if that option is enabled), all your collection instances
- will be replaced with empties (this will not be visible to you)
- those empties will have additional custom properties / components :
BlueprintName
&SpawnHere
- your main scene/ level will be exported to a much more trimmed down gltf file (see next point)
- all the original collections (that you used to create the instances) will be exported as seperate gltf files into the "library" folder
-
this means you will have
- one small main gltf file (your level/world)
- as many gltf files as you have used collections in the main scene , in the library path you specified : for the included advanced example's assets, it looks something like this:
the .blend file that they are generated from can be found here
-
the above only applies to collections that have instances in your main scene! if you want a specific collection in your library to always get exported regardless of its use, you need to add a COLLECTION (boolean) custom property called
AutoExport
set to truenot at the object level ! the collection level !
It will get automatically exported like any of the "in-use" collections.
-
you can also get an overview of all the exported collections in the export menu
Process
This is the internal logic of the export process with blueprints
ie this is an example scene...
and what actually gets exported for the main scene/world/level
all collections instances replaced with empties, and all those collections exported to gltf files as seen above
License
This tool, all its code, contents & assets is Dual-licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or https://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or https://opensource.org/licenses/MIT)