Blender_bevy_components_wor.../crates/blenvy/Cargo.toml
kaosat.dev bef709a0ed feat(Blenvy:Bevy):
* bumped up Bevy version to v0.14 !
 * fixed (albeit in a clunky way) issues with sub blueprint detection
 * improved error message for missing material library
 * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready
 * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun)
 * minor cleanups & tweaks
 * added test component with Vec3 to double check for issues
 * updated test blend file to include the component above + added a light to the test spawnable blueprint
to check for "light flashes" (aka indirectly testing "HideUntilReady")
2024-07-07 22:21:12 +02:00

37 lines
1.1 KiB
TOML

[package]
name = "blenvy"
version = "0.1.0"
authors = ["Mark 'kaosat-dev' Moissette"]
description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side."
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
categories = ["game-development"]
edition = "2021"
license = "MIT OR Apache-2.0"
[lints]
workspace = true
[dependencies]
bevy = { version = "0.14", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "file_watcher"] }
serde = "1.0.188"
ron = "0.8.1"
serde_json = "1.0.108"
gltf = { version = "1.4.0", default-features = false, features = [
"KHR_lights_punctual",
"KHR_materials_transmission",
"KHR_materials_ior",
"KHR_materials_volume",
"KHR_materials_unlit",
"KHR_materials_emissive_strength",
"KHR_texture_transform",
"extras",
"extensions",
"names",
"utils",
] }
[dev-dependencies]
bevy = { version = "0.14", default-features = false, features = ["dynamic_linking"] }