mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-23 08:04:10 +00:00
3380f4c71d
* started docs for Blender Blenvy add-on * started migration guide * got rid of a few examples * moved (for now, wip) all remaining examples under the Blenvy umbrella * updated main README * fixed issue with undeleted bin file when setting gltf export options for gltf/bin mode * updated release tools (internal_generate_release_zips) * moved main TODO to root of repo * a lot of related prep work & cleanup |
||
---|---|---|
.. | ||
assets | ||
src | ||
Cargo.toml | ||
README.md |
Basic xpbd physics example/demo
Same as the basic example but using xpbd instead of Rapier rapier
Running this example
cargo run --features bevy/dynamic_linking
Additional notes
- You usually define either the Components directly or use
Proxy components
that get replaced in Bevy systems with the actual Components that you want (usually when for some reason, ie external crates with unregistered components etc) you cannot use the components directly. - this example contains code for future features, not finished yet ! please disregard anything related to saving & loading