mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-27 10:04:10 +00:00
ee873b06f1
* now the blender side exports .meta.ron files in addition to the gltf files * these ron files contain the list of assets that are then preloaded on the Bevy side * removed the double loading of gltf files on the Bevy side, replaced with use of the new metadata/asset files * added bevy_common_assets/ ron as dependency for the file loading * big cleanup & partial restructure of the spawning steps * fixed premature removal of the BlueprintAssetsLoadState component that was leading to missing material gltf files in setups withouth hot reload * added OriginalVisibility component & logic to correctly reset the visibility of entities to what they where before the blueprint spawning * fixed a few not so visible issues with some components staying around after the blueprint instance has become "ready" * moved a number of component insertions to the new "get the assets list from the meta file" * also, loading speed feels faster ! (thanks to now loading the gltf files only once) * minor various tweaks & cleanups
25 lines
858 B
TOML
25 lines
858 B
TOML
[package]
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name = "blenvy"
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version = "0.1.0-alpha.1"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side."
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homepage = "https://github.com/kaosat-dev/Blenvy"
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repository = "https://github.com/kaosat-dev/Blenvy"
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keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dependencies]
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bevy = { version = "0.14", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] } #, "file_watcher"
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serde = "1.0.188"
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ron = "0.8.1"
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serde_json = "1.0.108"
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bevy_common_assets = {version = "0.11", features = ["ron"]}
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[dev-dependencies]
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bevy = { version = "0.14", default-features = false, features = ["dynamic_linking"] } |