mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
e1aa510457
* updates both gltf_auto_export & bevy_gltf_blueprints to avoid duplicating common materials across blueprints * feat(tools/gltf_auto_export): added materials library export ! * export all materials in use by blueprints to a separate temporary scene with cubes (for now) with the materials assigned * injecting MaterialInfo components to each blueprint above with Material name + library name * generated gltf is named based on the project/blend file, so multiple blend file projects can each have their own material libraries * added preferences & ui & handling to be able to toggle material library exports * feat(bevy_gltf_blueprints): added support for materials library! * material injection (toggleable via the plugin configuration) * added example * added materials library + texture files + updated assets * added physics debug toggling * updated documentation * closes #63 |
||
---|---|---|
.. | ||
bevy_gltf_blueprints | ||
bevy_gltf_components/basic | ||
README.md |
Examples
This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.